E-MODUL INTERAKTIF BERBASIS WEB UNTUK MELATIH KEMAMPUAN BERPIKIR KOMPUTASIONAL PADA MATERI KAIDAH PENCACAHAN
Ilham Rizkianto,
Abstract
Indonesia gets bonus demographic moment in industry 4.0. Meanwhile industri 4.0 is requiring human skill to realize the constructive pattern or destructive pattern that happen and solve them quickly. Computational thinking is the answer. Unfortunately the teaching materials that developed to train computational thinking until now were not suitable for common class. So the aims of this study were: (1) Develop and develop web-based interactive e-modules to train computational thinking on kaidah pencacahan. (2) Knowing the feasibility. (3) Knowing the in training student’s computational thinking skills. This research is development research with the ADDIE development model. The implementation of the E-module was carried out at SMAN 1 Sampang with 9 participants that attended each required meeting. This research produced a web-based interactive e-module to train computational thinking on enumeration rules material. The results of the study show that web-based interactive e-modul that have been developed was valid and practical. The validity of the E-modul is in the very good category with an average validity score of 94.32/100. The practicality of the E-modul is in the very good category with an average score of 83.69/100. And we got the conclution that the e-modul is effective to develop student’s computational thinking skills.
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DOI: https://doi.org/10.21831/jpm.v9i2.19068
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