CASUAL EDUCATIVE GAME ‘CODEVLINE’ AS WEB PROGRAMMING LEARNING MEDIA AT SMK NEGERI 2 YOGYAKARTA MAJORING IN COMPUTER ENGINEERING NETWORK

Mochammad Rizal Saputra, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Muhammad Munir, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia

Abstract


This study aims to (1) developing casual educative game as web programming learning media at SMK Negeri 2 Yogyakarta; (2) acknowledge the casual educative game’s appropriateness as web programming learning media at SMK Negeri 2 Yogyakarta. This study using research and development method with waterfall model for development. The variable used in this research is based on: (1) ISO 25010 that consist of functionality, compatibility, usability, and performance aspects; (2) Standarized Educational Games Ratings: Suggested Criteria that consist of overall value, usability, accuracy and appropriateness aspects. The method used is research and development. Results of the study: Casual educative game ‘CodevLine’ has developed using Construct 2 software for Android platform with educative content about programming web which could be played wherever student be, developed using waterfall model which consist of communication, planning, modeling, construction, and deployment phases.
Keywords: Casual game, Educative game, CodevLine, Learning Media, Web Programming, Construct 2

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DOI: https://doi.org/10.21831/e-jpti.v6i7.8329

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