DEVELOPING E-MODUL OF CORELDRAW X6 MATERIAL ON THE ART PROJECT AND ENTREPRENEURSHIP SUBJECT FOR STUDENTS IN SENIOR HIGH SCHOOL GRADE X

Ulfa Khoirunisa, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Herman Dwi Surjono, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia

Abstract


The purposes of this study are to develop an electronic learning module of CorelDraw X6 materials on the art project and entrepreneurship subject for high school students grade X and to determine the feasibility of the electronic learning module to support student learning activities based on the teaching materials criteria issued by the Ministry of National Education and the evaluation indicators of media in learning module. The study was conducted by the research and development approach with the development model used is based upon the ADDIE (Analysis, Design, Develop, Implement, Evaluate) model. The subject of the study were 36 students in grade X SMAN 1 Banjarnegara, 3 expert lecturers and an art project and entrepreneurship subject teacher for the feasibility testing of the learning module. The result of the study show that: (1) the learning module developed into an E-Module of CorelDraw X6 Material on The Art Project and Entrepreneurship Subject for Students in Senior High School Grade X, (2) E-module has met feasibility testing as teaching materials to support student learning activities with an average score 4.40 which is categorized as excellent by media experts, the average score 4.21 which is categorized as excellent by subject matter experts, and the average score 3.91 which is categorized as good by the results of student response as module user.
Keywords: Development, Electronic Learning Module, CorelDraw, Art Project and Entrepreneurship Subject

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DOI: https://doi.org/10.21831/e-jpti.v6i2.7821

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