APPLICATION DEVELOPMENT OF TECHNIQUES CINEMATOGRAPHIC CAMERA MOVEMENT BASED 3D AUGMENTED REALITY AS INSTRUCTIONAL MEDIA SHOOTING TECHNIQUE FOR XI MULTIMEDIA CLASS IN SMK N 7 YOGYAKARTA
priyanto priyanto, Jurusan Pendidikan Teknik Elektronika dan Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Indonesia
Abstract
ARCAM (Augmented reality camera movement) is an instructional media based Android with Augmented Reality technology in based tracking marker. The purpose of this research are for (1) develop application techniques cinematographic camera movement based 3D augmented reality as instructional media shooting technique for XI multimedia class in SMK N 7 Yogyakarta and (2) knowing the appropriateness of instructional media that have been developed. This research is using Research and Development (R&D) method with waterfall model (1) analysis, create requirements analysis; (2) design, design the UML, storyboard, User Interface, and choose content according to the features to be developed; (3) program code implementation, applying designs that have been created with Unity 3D; (4) testing, application will be testing based on ISO/IEC 25010. The testing are functional suitability, efficiency, compatibility, and usability, and also material test for testing material suitability in application. The results are (1) ARCAM (Augmented Reality Camera Movement) is application instructional media based Android with Augmented Reality technology and marker based tracking model which is suitable with student learning that is developed with waterfall model, analysis, design, program code implementation and testing (2) instructional media ARCAM have criteria “very good” in functional suitability aspect, with Testdroid shows the quality scale “good” for performance efficiency, compatibility test with 5 devices get criteria “very good”, usability test to 31 students get score 83,2 % with criteria “very good” and material testing get criteria “very good”.
Keywords : instructional media, camera movement technique, augmented reality
Keywords : instructional media, camera movement technique, augmented reality
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PDFDOI: https://doi.org/10.21831/e-jpti.v7i4.14212
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