PENGEMBANGAN PAPAN PERMAINAN PUISI UNTUK MENUNJANG PEMBELAJARAN MENULIS PUISI KELAS IV

Silvana Marsha Fauza,

Abstract


Abstrak

Penelitian ini bertujuan mengembangkan media pembelajaran Papan Permainan Puisi yang layak digunakan untuk menunjang pembelajaran menulis puisi di kelas IV. Desain penelitian ini adalah penelitian pengembangan yang dikembangkan oleh Borg dan Gall yang disesuaikan dengan kebutuhan penelitian meliputi (1) penelitian dan pengumpulan data, (2) pengembangan produk awal, (3) uji coba lapangan awal, (4) revisi produk utama, (5) uji coba lapangan utama, (6) revisi produk operasional, (7) uji coba lapangan operasional, dan (8) revisi produk akhir. Tiga tahap desain uji coba mengacu pada teori milik Sadiman. Teknik pengumpulan data menggunakan (1) wawancara, (2) observasi, (3) studi pustaka, dan (4) angket. Teknik analisis data menggunakan analisis statistik deskriptif dan analisis data kualitatif model Miles dan Huberman. Hasil penelitian menunjukkan media Papan Permainan Puisi (1) sangat layak digunakan berdasarkan validasi ahli materi, (2) sangat layak digunakan berdasarkan validasi ahli media, (3) sangat layak digunakan berdasarkan tanggapan siswa, (4) sangat layak digunakan berdasarkan tanggapan guru.

Kata kunci: media pembelajaran, papan permainan, pembelajaran menulis puisi

 

Abstract

This research aims to produce Poetry Board Game learning media appropriates to support writing poetry learning in fourth grade. Research design used Borg and Gall’s research and development model consists of eight steps aligned with research need, i.e (1) research and data collecting, (2) preliminary product development, (3) preliminary field test, (4) main product revision, (5) main field test, (6) operational product revision, (7) operational field test, and (8) final product revision. Three steps of field test design referred to Sadiman’s theory. Collecting data techniques used (1) interview, (2) observation, (3) literature study, and (4) questionnaire. Data analysis techniwues used descriptive statistic analysis and Miles and Huberman’s model qualitative data analysis. Research result showed that Poetry Board Game (1) very appropriate according to subject expert validation, (2) very appropriate according to media expert validation, (3) very appropriate according to students responses,  (4) very appropriate according to teacher’s response.

Keywords: learning media, board game, writing poetry learning

 


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