ANALISIS PERTANDINGAN PER-GAME DAN STATISTIK PERTANDINGAN PADA IBL (INDONESIAN BASKETBALL LEAGUE) SERI III YOGYAKARTA 2016

Rizal - Haqqi

Abstract


ABSTRAK
Penelitian ini bertujuan untuk mengetahui bagaimana cara menganalisis pertandingan per-game
berdasarkan statistik pertandingan pada IBL (Indonesian Basketball League) seri III Yogyakarta 2016.
Penelitian ini merupakan penelitian deskriptif, menggunakan metode mix-methods. Populasi
penelitian ini adalah peserta Indonesian Basketball League seri III Yogyakarta 2016. Sampel pada
penelitian ini diambil menggunakan teknik purposive sampling yaitu 6 tim dari 12 tim Indonesian
Basketball League Seri III Yogyakarta 2016. Instrumen dalam penelitian ini adalah data statistik
pertandingan per-game yang telah dikumpulkan. Data yang diperoleh dalam penelitian ini berupa print
out pertandingan dalam bentuk data kuantitatif dan diolah menjadi data kualitatif yang dijelaskan secara
terperinci.
 Hasil penelitian ini menunjukkan bahwa untuk menganalisis pertandingan per-game yaitu dengan
membandingkan dua persentase indikator pada FIBA Livestats yang terdiri dari offense dan defense. Data
diberikan disetiap quarter hingga pertandingan selesai. Indikator offense yaitu field goals, 2 points, 3
points, free throw, offensive rebound, fast break points, second chance points, bench points dan point in
the paint. indikator defense yaitu defensive rebound, turn overs, steal, block, dan points from turn overs.

Kata kunci: Analisis pertandingan, statistik FIBA Livestats.

ABSTRACT
This research aims to find out how to analyze the match per-game based on the statistics of the
match on the IBL (Indonesian Basketball League) series III Yogyakarta 2016.
This research is descriptive research, using the method of mix-methods. The population of this
research is the participant of Indonesian Basketball League Series III
Yogyakarta 2016. Research on sample taken using a purposive sampling technique, namely 6
teams from the 12 team Indonesian Basketball League Series III of Yogyakarta 2016. Instrument in this
study was statistical data match per-games that have been collected. Data obtained in this study either
a print out of the match in the form of quantitative data and processed into qualitative data are
described in detail.
The results of this research show that to analyze the match per-game that is by comparing
two percentage indicator on the FIBA Livestats consisting of offense and defense. Data given in
every quarter until the match finished. An indicator of the offense namely field goals, 2 points, 3 points,
free throw, offensive rebounding, fast breakpoints, second chance points, bench points and points in
the paint. indicator defense namely defensive rebounds, turn overs, steal, block,
and points from turn overs.

Key words: Game Analysis, Statistics FIBA Livestats.


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