Pengembangan modul multimedia pembelajaran interaktif mata pelajaran animasi dua dimensi untuk kelas XI

Candra Herkutanto, Sunaryo Soenarto

Abstract


Penelitian ini bertujuan untuk: (1) menghasilkan Modul Multimedia Pembelajaran Interaktif Mata Pelajaran Animasi Dua Dimensi untuk peserta didik kelas XI Kompetensi Keahlian Multimedia dan (2) menguji kelayakan produk berdasarkan penilaian ahli materi dan ahli media serta (3) menguji pengaruh penggunaan media terhadap minat dan hasil belajar peserta didik. Penelitian ini merupakan penelitian pengembangan yang mengadaptasi model pengembangan Alessi Trollip yang terdiri dari tahap perencanaan, desain, dan pengembangan. Sampel penelitian adalah seluruh peserta didik kelas XI Kompetensi Keahlian Multimedia di SMK N 2 Yogyakarta. Pengumpulan data pada penelitian ini menggunakan instrumen angket kelayakan dan minat belajar peserta didik terhadap mata pelajaran animasi dua dimensi. Hasil penelitian menunjukkan bahwa tingkat kelayakan produk berdasarkan penilaian ahli materi dan anli media masuk dalam kategori sangat layak. (1) Terdapat pengaruh penggunaan media terhadap minat belajar peserta didik, Artinya minat belajar peserta didik yang menggunakan modul multimedia pembelajaran interaktif mata pelajaran animasi dua dimensi lebih baik dan signifikan daripada minat belajar peserta didik yang menggunakan modul pembelajaran konvensional. (2) Terdapat pengaruh penggunaan media terhadap hasil belajar peserta didik, Artinya hasil belajar peserta didik yang menggunakan modul multimedia pembelajaran interaktif mata pelajaran animasi dua dimensi lebih baik dan signifikan daripada hasil belajar peserta didik yang menggunakan modul pembelajaran konvensional.

Kata kunci: multimedia pembelajaran, animasi dua dimensi, minat belajar, hasil belajar

 

DEVELOPING INTERACTIVE MULTIMEDIA LEARNING MODULE FOR TWO-DIMENSIONAL ANIMATION SUBJECT OF 11th GRADE

Abstract

This study aims to produce: (1) interactive multimedia learning module for two-dimensional animation subject for students of 11th grade Multimedia Competency Skills and (2) discover the feasibility of the product based on an expert assessment of materials and media experts as well as (3) to examine the effect of using media to the learner’s learning interest and outcome. This research used research and development model adapted from the Alessi Trollip development model that consist of planning, designing, and development. Samples were students of 11th grade of SMK N 2 Yogyakarta number of two classes. Sample was determined by proportional-random sampling technique. Collecting data using an instrument of students learning interest towards subjects of two-dimensional animation. The results showed that the eligibility rate products based on expert assessment of the material and media expertsin very decent category. (1) There is the effect of using media to the interests of learners, This means that the interest of learners who use interactive multimedia learning module for two-dimensional animation interactive is higher and significant than the interest of learners who use conventional learning modules. (2) There is the effect of using media to the outcomes of learners. This means that the outcome of learners who use interactive multimedia learning module for two-dimensional animation interactive is higher and significant than the outcome of learners who use conventional learning modules.

Keywords: multimedia learning, two-dimensional animation, learning interest, learning outcom

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