INTERACTIVE LEARNING MEDIA DEVELOPMENT "COMPUTER HARDWARE" USING ADOBE FLASH CS6 AT THE LESSON OF COMPUTER ASSEMBLY IN SMK N 3 YOGYAKARTA
Sri Waluyanti, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Abstract
This study aims to: (1) develop Interactive Learning Media "Computer Hardware" Based Adobe Flash for Classroom Computer Assembly X in SMK Negeri 3 Yogyakarta, and
2 Jurnal Pendidikan Teknik Elektronika Edisi 1 Tahun 2017
(2) know the feasibility of Interactive Media Learning "Computer Hardware" Based on Adobe Flash for Subject Assembling Computers Class X in SMK Negeri 3 Yogyakarta.
Research method using Research and Development (R & D) method and model used in development process of interactive learning media "computer hardware" using ADDIE development model through 5 stages. Sources of data collected in the form of quantitative data as principal data and qualitative data in the form of suggestions from respondents as additional data. Data collection techniques using questionnaires with research subjects of students of class X Computer and Network Engineering at SMK Negeri 3 Yogyakarta. The instrument used has a validity of 75.93% and reliability of 0.927. Further data obtained were analyzed by using qualitative descriptive statistics.
The result of the research shows that: (1) development of interactive learning media "computer hardware" based on Flash has been able to be developed and implemented properly, and (2) the level of learning media of "computer hardware" by 71.25% Category is eligible. Based on the material expert of 85.71% with very decent category. From as many as 30 research samples, obtained the assessment of students' understanding total average score 66.6 included in either category. This shows that the students' understanding of interactive learning media that made a good response, so that this learning media worthy to be used to support teaching and learning activities of students of class X TKJ in SMK Negeri 3 Yogyakarta. Based on the results of the study, interactive learning media "computer hardware" based on Flash is very feasible used to support teaching and learning activities of students of class X TKJ in SMK Negeri 3 Yogyakarta.
Keywords: learning media, computer hardware, multimedia
2 Jurnal Pendidikan Teknik Elektronika Edisi 1 Tahun 2017
(2) know the feasibility of Interactive Media Learning "Computer Hardware" Based on Adobe Flash for Subject Assembling Computers Class X in SMK Negeri 3 Yogyakarta.
Research method using Research and Development (R & D) method and model used in development process of interactive learning media "computer hardware" using ADDIE development model through 5 stages. Sources of data collected in the form of quantitative data as principal data and qualitative data in the form of suggestions from respondents as additional data. Data collection techniques using questionnaires with research subjects of students of class X Computer and Network Engineering at SMK Negeri 3 Yogyakarta. The instrument used has a validity of 75.93% and reliability of 0.927. Further data obtained were analyzed by using qualitative descriptive statistics.
The result of the research shows that: (1) development of interactive learning media "computer hardware" based on Flash has been able to be developed and implemented properly, and (2) the level of learning media of "computer hardware" by 71.25% Category is eligible. Based on the material expert of 85.71% with very decent category. From as many as 30 research samples, obtained the assessment of students' understanding total average score 66.6 included in either category. This shows that the students' understanding of interactive learning media that made a good response, so that this learning media worthy to be used to support teaching and learning activities of students of class X TKJ in SMK Negeri 3 Yogyakarta. Based on the results of the study, interactive learning media "computer hardware" based on Flash is very feasible used to support teaching and learning activities of students of class X TKJ in SMK Negeri 3 Yogyakarta.
Keywords: learning media, computer hardware, multimedia
Full Text:
PDFDOI: https://doi.org/10.21831/e-jpti.v6i6.8269
Refbacks
- There are currently no refbacks.