PENGEMBANGAN DAN ANALISIS KUALITAS PERMAINAN EDUKASI “PICASSO CYBER ADVENTURE” SEBAGAI MEDIA PEMBELAJARAN MATA PELAJARAN PEMROGRAMAN WEB SMK KELAS X DENGAN TOOLS CONSTRUCT 2.
Abstract
Abstrak
Penelitian ini bertujuan untuk mengembangkan permainan edukasi “Picasso Cyber Adventure” yang dapat membuat proses pembelajaran Pemrograman Web bagi peserta didik SMK kelas X menjadi lebih efektif dan mengetahui hasil kualitas permainan edukasi tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan yang terdiri dari enam tahap, yakni konsep, desain, pengumpulan bahan, perakitan, pengujian dan penyebaran. Hasil dari penelitian ini adalah: (1) permainan edukasi “Picasso Cyber Adventure” dikembangkan menggunakan tools Construct 2 dan diimplementasikan pada platform desktop, (2) hasil pengujian kualitas permainan edukasi pada karakteristik functionality sebesar 100% (Sangat Layak), karakteristik efficiency sebesar 92,98% (Sangat Layak), karakteristik portability sebesar 100% (Sangat Layak), karakteristik maintainability memiliki Maintainability Index sebesar 105 (High MI), karakteristik usability memiliki nilai SUS sebesar 73,5 (Good), dan pengujian materi sebesar 100% (Sangat Layak).
Kata kunci: permainan edukasi, media pembelajaran, Construct 2
Abstract
This research is aimed to develop an education games "Picasso Cyber Adventure" which can make the learning process of Web Programming more effective for students SMK class X and to know the quality of the education games. The method used in this research is Research and Development (R&D) with a development model that consists of six stages: concept, design, material collecting, assembly, testing and distribution. The results of this study are: (1) education games "Picasso Cyber Adventure" is developed using tools Construct 2 and implemented on desktop platform, (2) the result of quality testing from this education games based on functionality characteristic is 100% (Very Worthy), efficiency characetristic is 92,98% (Very Worthy), portability characteristic is 100% (Very Worthy), Maintainability Index of maintainability characteristic is 105 (High MI), SUS score on usability characteristic is 73.5 (Good), and testing of the material is 100% (Very Worthy).
Keywords: education game, learning media, Construct 2
Penelitian ini bertujuan untuk mengembangkan permainan edukasi “Picasso Cyber Adventure” yang dapat membuat proses pembelajaran Pemrograman Web bagi peserta didik SMK kelas X menjadi lebih efektif dan mengetahui hasil kualitas permainan edukasi tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan yang terdiri dari enam tahap, yakni konsep, desain, pengumpulan bahan, perakitan, pengujian dan penyebaran. Hasil dari penelitian ini adalah: (1) permainan edukasi “Picasso Cyber Adventure” dikembangkan menggunakan tools Construct 2 dan diimplementasikan pada platform desktop, (2) hasil pengujian kualitas permainan edukasi pada karakteristik functionality sebesar 100% (Sangat Layak), karakteristik efficiency sebesar 92,98% (Sangat Layak), karakteristik portability sebesar 100% (Sangat Layak), karakteristik maintainability memiliki Maintainability Index sebesar 105 (High MI), karakteristik usability memiliki nilai SUS sebesar 73,5 (Good), dan pengujian materi sebesar 100% (Sangat Layak).
Kata kunci: permainan edukasi, media pembelajaran, Construct 2
Abstract
This research is aimed to develop an education games "Picasso Cyber Adventure" which can make the learning process of Web Programming more effective for students SMK class X and to know the quality of the education games. The method used in this research is Research and Development (R&D) with a development model that consists of six stages: concept, design, material collecting, assembly, testing and distribution. The results of this study are: (1) education games "Picasso Cyber Adventure" is developed using tools Construct 2 and implemented on desktop platform, (2) the result of quality testing from this education games based on functionality characteristic is 100% (Very Worthy), efficiency characetristic is 92,98% (Very Worthy), portability characteristic is 100% (Very Worthy), Maintainability Index of maintainability characteristic is 105 (High MI), SUS score on usability characteristic is 73.5 (Good), and testing of the material is 100% (Very Worthy).
Keywords: education game, learning media, Construct 2
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PDFDOI: https://doi.org/10.21831/e-jpti.v5i2.4672
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