PENGEMBANGAN PERMAINAN PUZZLE SEBAGAI MEDIA PEMBELAJARAN ALGORITMA PADA MATA PELAJARAN PEMROGRAMAN DASAR KELAS X DI SMK NEGERI 1 MAGELANG

Permadi Afrian, Jurusan Pendidikan Teknik Elektronika dan Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Indonesia
Fatchul Arifin, Jurusan Pendidikan Teknik Elektronika dan Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Indonesia

Abstract


All this time the algorithm has become the foundation in programming, but less desirable by students because considered as not important. The objectives of this research is: (1) develop a puzzle game as algorithm learning media, (2) ensure the quality of the game that has been developed to be feasible to use. This research use Research and Development (R&D) method. The development model used in this research is ADDIE which has 5 development phase: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The result of this research is: (1) puzzle game used as algorithm learning media, (2) the quality of the game is feasible to use with the result of the functionality and compatibility testing get a feasibility percentage of 100%, testing by media experts get a feasibility percentage of 85%, testing by material experts get a feasibility percentage of 83,93%, testing by users get a feasibility percentage of 82,05% categorized as feasible with Cronbach’s Alpha of 0,92 (excellent).
Keywords: game, puzzle, algorithm

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DOI: https://doi.org/10.21831/e-jpti.v7i5.14221

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