PENGEMBANGAN PERMAINAN LIBERATE HOSTAGES UNTUK PEMBELAJARAN SERVIS BOLAVOLI KELAS X DI SMA NEGERI 1 CANGKRINGAN YOGYAKARTA

Nanang Ariyanto, , Indonesia

Abstract


Abstrak Tujuan penelitian ini adalah menghasilkan sebuah permainan yang digunakan untuk pembelajaran servis bolavoli yang diberi nama Liberate Hostages, dengan produk akhir berupa buku panduan permainan. Penelitian ini merupakan penelitian pengembangan (R&D) dengan melalui tahapan penelitian: (1) Menganalisis potensi dan masalah, (2) Studi literatur dan pengumpulan informasi, (3) Mendesain produk awal, (4) Pembuatan produk awal, (5) Revisi produk awal, (6) Pembuatan produk uji coba, (7) Uji coba terbatas, (8) Revisi produk uji coba terbatas, (9) Uji coba kelompok besar, (10) Revisi produk kelompok besar. Subyek penelitian adalah ahli materi, ahli praktisi dan 40 siswa kelas X SMA Negeri 1 Cangkringan. Data dikumpulkan melalui angket dan kuesioner berupa penilaian kualitas permainan dan saran perbaikan produk. Data kualitatif dianalisis statistik deskriptif. Hasil penelitian pada ujicoba terbatas, dari ahli materi dan ahli praktisi masing- masing memperoleh persentase sebesar 77% dan 64%, semuanya memperoleh kategori “layak”. Serta dari siswa memperoleh persentase sebesar 87,50% dengan kategori “sangat layak”. Pada ujicoba kelompok besar, dari ahli materi, ahli praktisi, dan siswa masing-masing memperoleh persentase sebesar 89.9%, 85.2% dan 85.23% dan semua memperoleh kategori “sangat layak”. Kata Kunci : Pengembangan, Permainan, Pembelajaran, Servis, Bolavoli. Abstract The purpose of this research is to create a game which is able to be used for learning service technique named Liberate Hostages, and the final result is a manual book of game. This research is a research and development (R&D) in which the research stages are : (1) analyzing potentials and problems, (2) doing literature review and information gathering, (3) designing initial product, (4) composing initial product, (5) revising limited trial product, (6) composing trial product, (7) limited trial, (8) revising limited trial product, (9) large group trial, (10) revising large group product. The research subjects are materials expert, practitioner, and 40 students of grade X at State Senior High School 1 Cangkringan. The data gathering uses questionaire which has assessment of game quality and suggestion of product improvement. Qualitative data is analyzed using descriptive statistic. The results in limited trial, both from material experts and practitioner expert, are 77% and 64% which included in “appropriate” category. From the students, it is 87.50% which belonged to “very appropriate” category. In large group trial, the percentage are 89.9%, 85.2%, and 85.23% each of them is from material experts, practitioner expert, and the students. They are included in “very appropriate” category. Keywords : Development, Game, Learning, Service, Volleyball.

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