PENINGKATAN KEMAMPUAN MENYELESAIKAN SOAL CERITA MATEMATIKA MENGGUNAKAN MODEL ROLE PLAYING
Abstract
Penelitian ini bertujuan untuk meningkatkan kemampuan menyelesaikan soal cerita matematika siswa kelas IV SD Negeri Vidya Qasana. Jenis penelitian ini adalah penelitian tindakan kelas (PTK). Desain PTK yang digunakan adalah desain Kemmis dan Mc Taggart. Subjek penelitian adalah siswa kelas IV SD N Vidya Qasana. Metode pengumpulan data melalui tes dan observasi. Teknik analisis data yang digunakan adalah deskriptif kuantitatif. .Hasil penelitian menunjukkan bahwa persentase ketuntasan kemampuan menyelesaikan soal cerita matematia siklus I 66% dan siklus II 96%.
Kata kunci: kemampuan menyelesaikan soal cerita matematika, role playing
Abstract
This research aims at improving the ability to solve mathematical story questions of fourth grade students at SD Negeri Vidya Qasana. This type of research was classroom action research (CAR). The PTK design used Kemmis and Mc Taggart model. The research subjects were fourth grade students of SD N Vidya Qasana. Methods of collecting data used tests and observations. The data analysis technique used descriptive qualitative. The results of the research show that the percentage of completeness in the ability to solve mathematical story problems in the first cycle is 66% and the second cycle is 96%.
Keywoard: ability to complete mathematical story problems, role playing
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