PENGEMBANGAN BOARD GAME ULAR TANGGA BERBASIS KERAGAMAN BUDAYA UNTUK KELAS III SD
Abstract
Abstrak
Penelitian ini bertujuan untuk mengembangkan media pembelajaran Board Game Ular Tangga Berbasis Keragaman Budaya yang layak digunakan siswa kelas III SD N Kotagede 5 Yogyakarta. Jenis penelitian pengembangan menggunakan model ADDIE. Teknik pengumpulan data menggunakan observasi, wawancara, dan angket. Teknik analisis data menggunakan analisis data kualitatif dan statistik deskriptif kuantitatif. Hasil validasi materi tahap pertama memperoleh skor 4,24 (sangat layak) dan tahap kedua memperoleh skor 4,53 (sangat layak). Hasil validasi media tahap pertama mendapatkan skor 3,578 (layak), tahap kedua memperoleh skor 3,84 (layak), dan tahap ketiga memperoleh skor 4,36 (sangat layak). Hasil tahap uji coba memperoleh kriteria sangat layak yaitu hasil uji coba kelompok awal memperoleh skor 4,95 dan hasil uji coba lapangan memperoleh skor 4,75. Sedangkan berdasar penilaian praktisi memperoleh skor 5,00 (sangat layak). Dengan demikian, produk yang dikembangkan yaitu Board Game Ular Tangga Berbasis Keragaman Budaya layak digunakan sebagai media pembelajaran untuk kelas III.
Kata kunci: pengembangan, Board Game Ular Tangga Berbasis Keragaman Budaya, Keberagaman Budaya Indonesia
Abstract
The purpose of the research was to developed learning media Snake and LadderBoard Game Based Cultural Diversity that was suitable for used by 3rd grader students of Kotagede 5 Elementary School District Yogyakarta.
The kind of this research used ADDIE’s model. The techniques of data collection were questionnaires, interviews, and observations.The techniques of data analysis were qualitative data analysis and quantitative descriptive
statistics. The result of the first material validation got score 4.24 (very feasible) and the second material validation got score 4.53 (very feasible). The first media validation got score 3,578 (feasible), the second media validation got score 3,84 (feasible), and the third media validation got score 4,36 (very feasible). The results of trials obtained an very feasible criteria there were on first group obtained an score of 4.95 and field test results got an score of 4.75. While, based on assessment of practitioner got score of 5.00 ( very feasible). Therefore, the development of product Snake and Ladder Board Game Based Cultural Diversity was feasible to be used as a learning media for 3rd grader students.
Keywords: Development, Snake and Ladder Board Game Based Cultural Diversity, Indonesian Cultural Diversity
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