DEVELOPING AN AR-BASED USBN LEARNING MEDIA FOR ACCOUNTING MATERIALS IN IMPROVING LEARNING MOTIVATION OF XII GRADERS SMKN 2 CIKARANG BARAT

Gea Octaviani, Accounting Education Study Program Yogyakarta State University
Rizqi Ilyasa Aghni, Lecturer in Accounting Education Department of Yogyakarta State University

Abstract


This study aims to 1) Develop AR-based accounting USBN material learning media, 2) Know the feasibility assessment based on material, media experts, also student responses, and 3) Know the learning motivation level. This research is a R&D study with ADDIE development model procedure with research subjects are students of class XII AKL with research objects is USBN learning media AR-based and student learning motivation. Based on the results, it’s known that 1) The development of learning media is carried out through the Analysis, Design, Development, Implementation, and Evaluation stage; 2) Media feasibility from material expert obtained an average score of 3,52 with a percentage of 87,93% and entered into Very Feasible category, based on media experts obtained an average score of 3,66 with a percentage of 91,41% and fell into Very Feasible category, and based on user response obtained an average score of 3,20 with a percentage of 80,05% and entered into Feasible category; while 3) The motivation level before using the media is known by 66,72% which then increases by 7,67% to 74,39% after use the media with the acquisition of T-paired sample Sig-test. (2-tailed) 0.000<0.05, which can be interpreted as a significant difference of increased student learning motivation.

Keywords: accounting, USBN, augmented reality, learning motivation


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