DEVELOPING AN AR-BASED USBN LEARNING MEDIA FOR ACCOUNTING MATERIALS IN IMPROVING LEARNING MOTIVATION OF XII GRADERS SMKN 2 CIKARANG BARAT
Rizqi Ilyasa Aghni, Lecturer in Accounting Education Department of Yogyakarta State University
Abstract
This study aims to 1) Develop AR-based accounting USBN material learning media, 2) Know the feasibility assessment based on material, media experts, also student responses, and 3) Know the learning motivation level. This research is a R&D study with ADDIE development model procedure with research subjects are students of class XII AKL with research objects is USBN learning media AR-based and student learning motivation. Based on the results, it’s known that 1) The development of learning media is carried out through the Analysis, Design, Development, Implementation, and Evaluation stage; 2) Media feasibility from material expert obtained an average score of 3,52 with a percentage of 87,93% and entered into Very Feasible category, based on media experts obtained an average score of 3,66 with a percentage of 91,41% and fell into Very Feasible category, and based on user response obtained an average score of 3,20 with a percentage of 80,05% and entered into Feasible category; while 3) The motivation level before using the media is known by 66,72% which then increases by 7,67% to 74,39% after use the media with the acquisition of T-paired sample Sig-test. (2-tailed) 0.000<0.05, which can be interpreted as a significant difference of increased student learning motivation.
Keywords: accounting, USBN, augmented reality, learning motivation
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