MEDIA LEARNING GAME "ULAR TANGGA CANGKRIMAN" WITH MACROMEDIA FLASH PROFESSIONAL 8 PROGRAM FOR STUDENT CLASS VIII

Nuryana Ainul Asfin, Prodi Pendidikan Bahasa Jawa, Fakultas Bahasa dan Seni, Universitas Negeri Yogyakarta, Indonesia

Abstract


This study has three objectives, namely (1) the level of how to make game learning media snake ladder cangkriman using Macromedia Flash 8 Professional; (2) evaluating the quality of instructional media made using Macromedia Flash 8 Professional for VII grade junior high school students with expert lecturers and lecturers of media experts; and (3) assessment and opinion from Javanese language teacher and junior high school students of class VII using learning media of snake ladder for cangkriman material with Macromedia Flash 8 Professional.This research used Research and Development (R & D) research type. The results of the study explained that (1) the media was made through five levels: analysis, design, development, implementation, and evaluation (2) media quality evaluation with lecturers of material experts got 85% percentage which was very good, then media quality value with expert lecturer media got 93% percentage which was very good, and (3) media assessment with Javanese teachers got average of 88% percentage of which was excellent and the results of students’ opinions got average of 86% percentage that was classified as agreed. The results of this study explained that the learning media of a snake ladder using Macromedia Flash 8 Professional could be used as media in learning cangkriman.



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