MEDIA LEARNING GAME "ULAR TANGGA CANGKRIMAN" WITH MACROMEDIA FLASH PROFESSIONAL 8 PROGRAM FOR STUDENT CLASS VIII
Abstract
This study has three objectives, namely (1) the level of how to make game learning media snake ladder cangkriman using Macromedia Flash 8 Professional; (2) evaluating the quality of instructional media made using Macromedia Flash 8 Professional for VII grade junior high school students with expert lecturers and lecturers of media experts; and (3) assessment and opinion from Javanese language teacher and junior high school students of class VII using learning media of snake ladder for cangkriman material with Macromedia Flash 8 Professional.This research used Research and Development (R & D) research type. The results of the study explained that (1) the media was made through five levels: analysis, design, development, implementation, and evaluation (2) media quality evaluation with lecturers of material experts got 85% percentage which was very good, then media quality value with expert lecturer media got 93% percentage which was very good, and (3) media assessment with Javanese teachers got average of 88% percentage of which was excellent and the results of students’ opinions got average of 86% percentage that was classified as agreed. The results of this study explained that the learning media of a snake ladder using Macromedia Flash 8 Professional could be used as media in learning cangkriman.
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