IMPROVEMENT ACTIVITY OF LEARNING AND RESULTS OF LEARNING AT DIGITAL SIMULATION THROUGH COOPERATIVE LEARNING JIGSAW MODEL

Lisnawati Simamora, Putu Sudira

Abstract


This study attemps to increase the activity and learning outcomes at Digital simulation lessons use the model cooperative learning type jigsaw in class X SMK Negeri 2 Wonosari. This research is a classroom action research conducted in two cycles with two meetings in each cycle. Subjects were students of class X SMK Negeri 2 Wonosari. Data collection techniques using observation, testing, and documentation. The data analysis technique used is descriptive qualitative analysis. The results showed that the jigsaw cooperative learning model can improve the activity of learning and learning outcomes in the subject Digital Simulation class X SMK Negeri 2 Wonosari. It can be seen from the increase in activity of student learning. In the first cycle the average percentage of activity of learning is 77.70%. In the second cycle the average percentage of activity of learning is 92.25%. Results of learning had increased from baseline by 46.67% to 76.67% in the first cycle and increased again to 100% in the second cycle.
Keywords: activeness of student learning, student learning outcomes, Digital Simulation, jigsaw.

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DOI: https://doi.org/10.21831/e-jpti.v6i4.7857

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