MEDIA PEMBELAJARAN INTERAKTIF SUBNETTING BERBASIS ADOBE FLASH CS6 UNTUK SISWA X TKJ SMK MUHAMMDIYAH 2 YOGYAKARTA

Sri Rahayu

Abstract


Abstrak
Penelitian ini bertujuan untuk: (1) membangun media pembelajaran interaktif subnetting untuk mendukung
kegiatan belajar mengajar, (2) mengetahui tingkat kelayakan media pembelajaran interaktif subnetting berbasis
Adobe Flash CS6 untuk siswa kelas X Teknik Komputer Jaringan di SMK Muhammadiyah 2 Yogyakarta. Metode
penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan Multimedia
Development Life Cycle (MDLC). Hasil dari penelitian ini adalah: (1) pengembangan media pembelajaran
interaktif subnetting melalui tahap konsep, perancangan, pengumpulan materi, pembuatan, percobaan, dan
distribusi. (2) Kelayakan media pembelajaran berdasarkan ahli media masuk kategori Baik dengan rata-rata skor
keseluruhan aspek 4,14 dan presentase kualitas media 82,85%. Berdasarkan ahli materi, rata-rata skor 4,17 masuk
kategori Baik dengan presentase kualitas media 81,51%. Berdasarkan uji coba responden/siswa, rata-rata skor 3,80
sehingga masuk kategori Baik. Jadi dapat disimpulkan bahwa media pembelajaran interaktif subnetting ini layak
digunakan dan dapat mendukung kegiatan belajar mengajar siswa kelas X Teknik Komputer Jaringan SMK
Muhammadiyah 2 Yogyakarta.
Kata kunci: media pembelajaran, subnetting, Teknik Komputer Jaringan
Abstract
The purposes of this research are: (1) build an interactive subnetting learning media which will support
teaching-learning process, (2) determine the appropriateness of the interactive subnetting learning media which
developed on Adobe Flash CS6 for Grade X students in Teknik Komputer Jaringan (Computer Networking
Engineering) at SMK Muhammadiyah 2 Yogyakarta. The research method is Research and Development (R&D)
with Multimedia Development Life Cycle (MDLC) development model. Results from this research are: (1) the
development of the interactive subnetting learning media is through several phrases, those phrases are concept
phrase, designing phases, material collection phrase, building phrase, testing phrase, and distribution phrase, (2)
The appropriateness of the interactive subnetting learning media according to media expert is qualified as good
with the average score of overall aspect is 4,14 and the media quality percentage is 82,85%. According to material
expert, the average score is 4,17 qualified as good with media quality percentage is 81,51%. Based on test that has
been done to the students/respondents, the average score of overall aspect is 3,80 and also qualified as good. In
conclusion, according to media and material expert, and respondents this interactive subnetting learning media is
appropriate to use and will support the teaching-learning process for Grade X students in Teknik Komputer
Jaringan (Computer Networking Engineering) at SMK Muhammadiyah 2 Yogyakarta.
Keywords: learning media, subnetting, Computer Networking Engineering

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DOI: https://doi.org/10.21831/e-jpti.v5i4.4701

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