SNAKE AND LADDER GAME EDUCATION FOR COMPUTER AND BASIC NETWORKS AT SMK NEGERI 1 BANTUL

Dita Nurmalitasari, Herman Dwi Surjono

Abstract


This research aims to develop snake and ladder application development on computer and basic network for class X student of Computer and Network Engineering at SMK Negeri 1 Bantul. The method of the reseacrh is Research and Development (R & D) by adapting the development model Alessi & Trollip. The results of research and development showed the following results: (1) the assessment of the material experts obtained a total average score of 3.48 with very decent category. (2) the assessment of the media expert earned a total average score of 3.12 with a very viable category. (3) beta test results obtained a score of 3.4 with very decent category. Based on the results of alpha test and beta test which shows that the products are included in the category is very feasible, snake and ladder game education for computer and basic networks computer and networking engineering at SMK Negeri 1 Bantul has been successfully developed.
Keywords: Education game, snake and ladder, instructional media

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DOI: https://doi.org/10.21831/e-jpti.v7i2.14079

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