PENGEMBANGAN MEDIA PEMBELAJARAN UNTUK KOMPETENSI DASAR GERBANG LOGIKA DASAR DAN SEKUENSIAL PADA MATA PELAJARAN ELEKTRONIKA DIGITAL BERBASIS ANDROID PUZZLE GAME DI SMK PENERBANGAN AAG ADISUTJIPTO

Khalifaturislami Khalifaturislami

Abstract


Abstrak

Tujuan penelitian ini untuk : (1) mengetahui rancang bangun media pembelajaran untuk kompetensi dasar gerbang logika dasar dan sekuensial pada mata pelajaran elektronika digital berbasis Android puzzle game, (2) mengetahui fungsionalitas media pembelajaran untuk kompetensi dasar gerbang logika dasar dan sekuensial pada mata pelajaran elektronika digital berbasis Android puzzle game, (3) mengetahui kelayakan media pembelajaran untuk kompetensi dasar gerbang logika dasar dan sekuensial pada mata pelajaran elektronika digital berbasis Android puzzle game oleh ahli materi, ahli media dan pengguna. Penelitian ini merupakan jenis penelitian pengembangan (research and development) dengan konsep ADDIE (Analysis, Design, Development and Implementation, Evaluation). Metode pengumpulan data dilakukan dengan observasi, dan angket. Media pembelajaran ini dikembangkan menggunakan perangkat lunak Adobe Flash Professional CS6 AdobeAIR. Kelayakan media pembelajaran ini diuji oleh tiga ahli materi dan dua ahli media. Evaluasi media pembelajaran ini melibatkan 34 siswa kelas XI Avionic Electronic Instrument Maintenance and Repair (AEIMR) SMK Penerbangan AAG Adisutjipto. Analisis data dilakukan dengan menggunakan teknik deskriptif kuantitatif. Hasil penelitian diketahui bahwa: (1) pengembangan media pembelajaran berbasis Android puzzle game dapat dikembangkan dengan perangkat lunak Adobe Flash Professional CS6 AdobeAIR dengan bantuan source terbaru yaitu AIR versi 23, (2) fungsionalitas dari semua fungsi meliputi uji perangkat keras dan perangkat lunak sudah berfungsi dengan baik, (3) hasil penilaian oleh ahli materi diperoleh rerata skor 65,33 dengan kategori “LAYAK” digunakan, hasil penilaian dari ahli media diperoleh rerata skor 75,55 dengan kategori “SANGAT LAYAK” digunakan, dan hasil penilaian dari pengguna diperoleh rerata skor 69,75 dengan kategori “LAYAK” digunakan.

Kata kunci: Media Pembelajaran, Research and Development, ADDIE, Android, Puzzle Game

 

Abstract

The purpose of this research is to : (1) find out the design of Android based puzzle game learning media for basic competence of sequential and basic logic gates on subject of digital electronics in Penerbangan AAG Adisutjipto Vocational High School, (2) find out the functionality of Android based puzzle game learning media for basic competence of sequential and basic logic gates on subject of digital electronics in Penerbangan AAG Adisutjipto Vocational High School, (3) find out the feasibility of Android based puzzle game learning media for basic competence of sequential and basic logic gates on subject of digital electronics in Penerbangan AAG Adisutjipto Vocational High School by matter experts, media experts, and users. This study is a research and development (Research and Development) with the concept of ADDIE (Analysis, Design, Development and Implementation, Evaluation). Methods of data collection is done by observation and questionnaires. This learning media software developed using Adobe Flash Professional CS6 AdobeAIR. Feasibility of learning media was tested by three matter experts and two media experts. Evaluation of this learning media involving 34 students of class XI Avionics Electronic Instrument Maintenance and Repair (AEIMR) Penerbangan AAG Adisutjipto Vocational High School. Data analysis was conducted by using quantitative descriptive. The results of research revealed that: (1) the development of Android based puzzle game learning media can be developed with Adobe Flash Professional CS6 AdobeAIR software assisted by latest sources, namely AIR version 23, (2) the functionality of all functions include hardware and software test already function properly, (3) the results of the assessment by matter experts obtained mean score of 65.33 with feasible the category, the assessment of media experts obtained a mean score of 75.55 with very feasible the category, and the results of the assessment obtained mean score of 69.75 with feasible the category.

 

Keywords:  Learning Media, Research and Development, ADDIE, Android, Puzzle Game


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