DEVELOPING THE GIANT SPEAKING SNAKES AND LADDERS BOARD GAME FOR THE TEACHING OF SPEAKING TO CHILDREN AGED 9-11

Meta Asri Saraswati

Abstract


The objective of this study was to develop the giant speaking snakes and ladders board game to teach English speaking to children aged 9-11. Since the purpose of this study was to develop a product used for teaching processes, it was classified into research and development (R&D). The procedures of the study were conducting needs survey, developing materials and product, getting experts’ validation, product revisions, trying out, and developing final product. The settings of this study were in EFH (English for Holiday) and SEC (Semoya English Club) Yogyakarta. The subjects of this research were EL 3 children from EFH (English for Holiday) 2015 and 10 children from SEC (Semoya English Club). The data of this study were qualitative data supported by quantitative data. The data from the interview and observation were analyzed qualitatively in the descriptive form while those from the questionnaires were analyzed quantitatively through the simple descriptive statistics. The questionnaires were distributed to the content and media experts and the English teachers in order for them to assess the media. The product of this study was the giant speaking snakes and ladders board game for teaching English speaking to the children aged 9-11. From the assessment, the average percentages of contents aspect was 93.5% and the average percentages of media aspect was 91.25%, it means that the product of this study is very good and feasible to be used for the English instruction. The result of the implementation indicates that this board game is the appropriate media for teaching English speaking to children aged 9-11.

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