DEVELOPING INTERACTIVE MULTIMEDIA FOR LEARNING READING FOR ELEVENTH GRADE STUDENTS OF THE COMPUTER ENGINEERING AND NETWORKING PROGRAM AT SMKN 2 YOGYAKARTA

Faris Faishal Ammar

Abstract


The objectives of this research were: 1) to describe the needs of grade XI students of the Computer Engineering and Networking Program at SMKN 2 Yogyakarta in learning reading through interactive multimedia, and 2) to develop an appropriate interactive learning media for learning reading for Grade XI students of the Computer Engineering and Networking Program at SMKN 2 Yogyakarta. This was a research and development (R&D) study. The subjects of this research were 32 students of Grade XI of the Computer Engineering and Networking program of SMK N 2 Yogyakarta. The research procedure was adapted from Lee and Owen (2004) with adjustments. The steps were: 1) conducting needs analysis, 2) designing course grid, flowcharts, and storyboard, 3) developing the first draft of the interactive multimedia, 4) evaluating the first draft, and 5) developing the final draft based on the evaluation. The instruments to collect the data were a needs analysis questionnaire and expert judgment questionnaires. The needs analysis data were analyzed quantitatively using frequency and percentage, and the expert judgment data were analyzed through descriptive analysis. This research developed four units of the interactive multimedia with topics related to computer engineering and networking. Each unit consisted of 12 tasks. The result of the evaluation indicated that the interactive multimedia was appropriate. The mean score of all aspects of the four units was 3.84, which was in the range of 3.25 ≤ x ≤ 4.00. Therefore, it was categorized “very good”.

 

Keywords: reading, interactive, multimedia, vocational high school


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