PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ANDROID “MUSHA” UNTUK YAYASAN MAJELIS TAFSIR AL-QUR’AN CABANG KALASAN

Imam Abdul Al Azhari, Jurusan Kurikulum dan Teknologi Pendidikan Universitas Negeri Yogyakarta, Indonesia

Abstract


Abstrak
Penelitian pengembangan ini bertujuan; 1) mendeskripsikan langkah-langkah sistematis pengembangan multimedia interaktif berbasis android “Musha” untuk MTA Cabang Kalasan. 2) mengetahui tingkat validitas produk Multimedia Interaktif berbasis android “Musha” yang dikembangkan. Penelitian ini menggunakan metode pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) dari Robert Maribe Branch. Teknik Pengumpulan data yang digunakan adalah observasi, wawancara dan angket. Analisis data menggunakan metode deskriptif kuantitatif. Hasil penelitian pengembangan dideskripsikan kedalam langkah- langkah sistematis pengembangan multimedia interaktif “Musha” berbasis android. Analisis; 1) analisis tujuan dan karakteristik materi, 2) metode penyampaian materi, 3) karakteristik peserta belajar, Desain;1) Menetapkan Materi, 2) GBIM, 3) Flowchart, 4) Storyboard, 5) instrument, Pengembangan; 1) pengembangan produk 2) review ahli 3) uji coba tahap awal, Implementasi: uji coba pemakaian, Evaluasi; 1) evaluasi formatif, 2) evaluasi sumatif. Tingkat validitas multimedia interaktif ”Musha”. 1) review ahli materi memperoleh skor 3,66 (sangat baik);2) review ahli media memperoleh skor 4,00 (sangat baik) ; 3) review pengajar memperoleh skor 3,61 (sangat baik); 4) uji coba tahap awal memperoleh skor 3,39 (sangat baik); 5) uji coba tahap akhir memperoleh skor 3,46 (sangat baik).
Kata kunci: multimedia, interaktif, shalat

Abstract
This research aims to describe; 1) systematic measures the development of multimedia interactive based on android “Musha” for MTA Kalasan; 2)knowing the level of validity of interactive multimedia based on android ”Musha” which evolved. The development of this research used ADDIE (Analysis, Design, Development, Implementation, Evaluation) research and development model from Robbert Maribe Branch. Data collection techniques used are observation, interview, and questionnaire. Data analysis used quantitative descriptive method. Steps of this research describe a systematic development of pray interactive multimedia android based. 1) Analysis; (a) an analysis of the aim and material characteristics; b) an analysis of the methods of material delivery, c) an analysis of the characteristics of participant, 2) Design; a)Material selection b) GBIM, c) the flowchart, d) the storyboard, e) the instrument, 3)Development; a) development of product, b)expert review, c) instructor review, d) a test of biginning phase, 4)Implementation; a test of usage,5)Evaluation; a) formative evaluation, b) summative evaluation. The level of validity of interactive multimedia shalat based on android. 1)Score of material expert’s review acquired 3,66 (decent), 2) Score of media expert’s review acquired 4,00 (decent), 3) Score of instructor’s review acquired 3,61 (decent), 4) Score of beginning field test acquired 3,39 (decent), 5) Score of final field test acquired 3,46 (decent).
Keywords: multimedia, interactive, Shalat


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