PENGEMBANGAN MEDIA PUZZLE KARIER UNTUK LAYANAN BIMBINGAN KARIER SISWA SD

Atika Dewiyandari,

Abstract


Abstrak

Penelitian ini bertujuan untuk menghasilkan permainan puzzle karier sebagai media bimbingan karier yang layak digunakan siswa sekolah dasar kelas III. Metode yang digunakan dalam penelitian

ini  adalah  metode  Research  and  Development  (R  &  D).  Tahap  pengembangan  yang  dilakukan penelitian dan pengumpulan data; perencanaan; pengembangan draf produk; uji coba lapangan awal;

merevisi hasil uji coba; uji coba lapangan; penyempurnaan produk hasil uji lapangan; uji pelaksanaan lapangan; dan   penyempurnaan produk akhir. Hasil penelitian menunjukkan media puzzle karier memperoleh penilaian ahli materi dengan skor 73%. Penilaian ahli media dengan skor  81%. Penilaian

praktisi (guru kelas III) dengan skor 95%. Uji coba lapangan awal menunjukan hasil penilaian produk dengan  skor  94%. Uji coba  lapangan  menunjukan hasil  penilaian produk dengan  skor  96%.  Uji

pelaksanaan lapangan menunjukan hasil penilaian produk dengan skor 98%. Dengan demikian media permainan puzzle karier layak untuk digunakan sebagai media layanan bimbingan karier bagi siswa sekolah dasar kelas III.

 

Kata kunci: puzzle karier, media permainan bimbingan karier

 

Abstract

This research aims to produce a career puzzle game as career guidance services is suitable to use by the third grade students of elementary schools. The method used in this research was Research and Development (R&D). The development stages of this research were research and information

collection, planning, develop preliminary form of product, preliminary field testing, main product revision, main field testing, operational product revision, operational field testing, and final product

revision. The results of this research shows career puzzle games  obtained 73% scores from the material  expert judgement,  81%  scores  from the  media  expert judgement,  95%  scores  from the practitioner judgement. The preliminary field testing shows the result of the product judgement obtains

94% scores. The field testing shows the result of the product judgement obtains 96% scores. The operational field testing shows the result of the product judgement obtains 98% scores. Thus the media

of career puzzle games deserve to be used as a media of career guidance services for the elementary schools’ students of grade III.

 

Keywords: career puzzle, media of career guidance game


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