IMPROVING STUDENTS’ VOCABULARY MASTERY THROUGH THE USE OF VOCABULARY GAMES FOR THE SEVENTH GRADE STUDENTS
Abstract
This study was aimed at improving vocabulary mastery through the use of vocabulary games. The data were obtained from classroom observations during the teaching and learning process, interviews with the students and collaborator, and photographs. The data were in the forms of vignettes, interview transcripts, and photographs. Pre-test and post-tests were held as supporting data in order to strengthen the validity of this study. The results of this study showed that there were improvements in students’ vocabulary mastery. It could be seen from the results of students’ progression during the lesson. The students’ motivation and involvement during the implementation of the actions increased. In addition, the implementation of the games and the complementary actions were successful to help the students in learning and understanding new words. In conclusion, the implementation of vocabulary games had improved the students’ vocabulary mastery.
Keywords: vocabulary, vocabulary mastery, vocabulary games
Full Text:
PDFReferences
Brown, H. D. (2001). Teaching by Principles: An Interactive Approach to Language Pedagogy Second edition. New York: White Plains.
Burns, Anne. (1999). Collaborative Action Research for English Language Teachers. Cambridge: The Press Syndicate of the University of Cambridge.
Burns, Anne. (2010). Doing Action Research in English Language Teaching: A Guide for Practitioners. New York: Routledge.
Hadfield, Jill. (1999). Intermediate Vocabulary Games. Essex: Pearson Education Limited.
Lewis, G., & Bedson, G. (1999). Games for Children: Resource Books for Teachers. Oxfored: Oxford University Press.
Madya, Suwarsih. (2011). Penelitian Tindakan: Action Research. Bandung: Alfabeta.
Nunan, David. (2015). Teaching English to Speakers of Other Languages: An Introduction. New York: Routledge.
Purnata, I. Ketut. (2013). Teaching Vocabulary by Using Guessing Game to seventh Grade Students of SMP N 4 Pupuan. A thesis, unpublished. Mahasaraswati Denpasar University.
Putri, R. Wulandari Wisnu. (2013). Improving Vocabulary Mastery of VII Grade Students in SMP 2 Grabag through Games. A thesis, unpublished. Yogyakarta State University.
Richards, J. C., & Renandya, W. A. (2002). Methodology in Language Teaching: An Anthology in Current Practice. Cambridge: Cambridge University Press.
Temaja, I. G. B. Wisnu Bayu. (2017). E-Matching Game in Teaching English for young Learners. International Journal of Social Sciences, 3(1), 67-79.
Willis, Judy. (2008). Teaching the Brain to Read: strategies for improving fluency, vocabulary, and comprehension. Alexandria: Association for Supervision and Curriculum Development (ASCD).
Wright, A., Betteridge, D., Buckby, M. (2006). Games for Language Learning Third Edition. Cambridge: Cambridge University Press.
Refbacks
- There are currently no refbacks.