INCREASING CREATIVITY AND DISCIPLINE LEARN WITH COOPERATIVE LEARNING TYPE TGT (TEAMS GAMES TOURNAMENT) SUBJECTS OF ELECTRICAL ENGINEERING STUDENT CLASS X ELECTRONICS SMKN 2 PENGASIH KULON PROGO
Herman Dwi Surjono, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Abstract
This research aims to: (1) enhance the creativity and discipline students can study after study with the given method of cooperative teams games tournament (TGT), (2) enhancement of creativity and discipline students with learning methods its teams games tournament (TGT). The methods used in this research is the research action class (PTK) consists of four stages, namely planning, implementation, observation, and reflection. The research was conducted two cycles of action and each cycle there are two times. The number of population in this study as many as 32 students. Results of the study indicated the presence of increased creativity learning of students in each cycle. cycle I meetings I gained 54.16% 62.5% gain II meetings. Cycle II meeting I 71.52% and II obtain 78.82%. The increase happens to discipline students in cycle I meetings I gained 57.81% 64.68% gain II meetings. Cycle II meeting I 72.5% and II obtain 79.06%.
Key words: Teams Games Tournament (TGT), research action class, electrical engineering.
Key words: Teams Games Tournament (TGT), research action class, electrical engineering.
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PDFDOI: https://doi.org/10.21831/e-jpte.v6i7.8348
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