INTERACTIVE LEARNING MEDIA ELECTRICAL TECHNIQUES ON BASED ADOBE FLASH CS6 IN EXPERTISE PROGRAM AUDIO VIDEO TECHNIQUE CLASS X SMK NEGERI 2 DEPOK SLEMAN

Muhammad Nasirudin, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Djoko Santoso, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia

Abstract


Learning media innovation needs to be done to simplify and enrich students' knowledge in the institution or educational institution. The purpose of this study is designed to realize the interactive learning media Electrical Engineering class X TAV SMK Negeri 2 Depok and know the feasibility of interactive learning media Electrical Engineering class X TAV SMK Negeri 2 Depok. This research is a type of Research and Development research with development stage covering potential and problem analysis stage, data collection, product design, design validation, design revision (stage I), product trial, product revision (stage II), trial use, Product (stage III), and production. Interactive learning media is developed using Adobe Flash CS6 software and laptop hardware. The interactive learning media validator consists of material experts and media experts. The subjects of the product trial consisted of 12 students, while the subjects of trial use consisted of 26 students of class X TAV SMK Negeri 2 Depok Sleman. Methods of data collection using a likert scale questionnaire. The test data obtained were analyzed by descriptive analysis technique. The result of this research is realization of interactive learning media of Electrical Engineering. Interactive learning media is known to be very feasible results used for the learning process of students of class X TAV SMK Negeri 2 Depok Sleman. The level of feasibility of interactive learning media was obtained from material expert validators of 4.47 in very feasible categories, media expert validators of 4.56 in very feasible categories, product trials of 4.17 in feasible categories, and trial use of 4.18 in feasible categories. Key words : Media, Learning, Interactive, Feasibility

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DOI: https://doi.org/10.21831/e-jpte.v6i5.7667

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