PENGEMBANGAN DAN ANALISIS KUALITAS APLIKASI FINDING MOO SEBAGAI PEMETAAN LOKASI MUSEUM DI YOGYAKARTA BERBASIS ANDROID
Abstract
Abstrak
Tujuan penelitian ini dirancang untuk: (1) Merancang dan membangun aplikasi Finding Moo yang sesuai dengan kebutuhan masyarakat kota Yogyakarta, (2) Mengetahui tingkat kualitas aplikasi yang dikembangkan berdasarkan standar ISO 25010 pada aspek functional suitability, performance efficiency, portability dan usability.
Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D), sedangkan untuk pengembangan aplikasi Finding Moo dilakukan berdasarkan metode pengembangan aplikasi Waterfall.
Hasil dari penelitian diketahui bahwa: (1) aplikasi Finding Moo merupakan native application yang dikembangkan dengan metode Waterfall dengan menggunakan Android Studio sebagai alat penulis kode program dan mengambil data dari Google Maps API dan Foursquare API, (2) pada aspek functional suitability mendapatkan nilai persentase sebesar 100%, sesuai dengan standar kualitas dari AQuA. Pada aspek portability mendapatkan nilai persentase sebesar 100%. Pengujian aspek usability mendapatkan nilai persentase sebesar 80.167 % dengan nilai “A” yang berarti “sangat baik” dan nilai Alpha-Cronbach sebesat 0,70 dengan kategori “dapat diterima”. Pengujian aspek performance efficiency diperoleh rata-rata waktu respon 3,004 detik dalam kecepatan akses internet 4,35 Mbps dan 3,981 detik dalam kecepatan akses internet 1,11 Mbps dengan kategori “cukup puas”.
Kata kunci: museum, mobile application, Android native application, ISO 25010
Abstract
The purposes of this research were to: (1) Design and build Finding Moo applications corresponding to the needs of society in Yogyakarta, (2) Determine the level of quality of developed applications based on the ISO 25010 standard on functional suitability, performance efficiency, portability and usability aspects.
The method used in this research is the Research and Development (R&D), whereas for application development conducted based on the method of Waterfall application development.
Results of this research found that: (1) the Finding Moo application is a native application developed by the Waterfall method using Android Studio as an text editor of the program code and retrieve data from the Google Maps API and Foursquare API, (2) on aspects of functional suitability get a percentage value by 100%, and passed the test according to the quality standards of AQuA. In the aspect of portability earn the percentage value of 100%. The usability aspects earn percentage value of 80.167% with the value of "A" which means "very good" and the Cronbach Alpha value of 0.70 with the category of " acceptable". The performance efficiency aspects gained an average response time of 3.004 seconds in internet access speeds of 4.35 Mbps and 3.981 seconds in internet access speeds of 1.11 Mbps with category "fairly satisfied".
Keywords: museum, mobile application, Android native application, ISO 25010
Tujuan penelitian ini dirancang untuk: (1) Merancang dan membangun aplikasi Finding Moo yang sesuai dengan kebutuhan masyarakat kota Yogyakarta, (2) Mengetahui tingkat kualitas aplikasi yang dikembangkan berdasarkan standar ISO 25010 pada aspek functional suitability, performance efficiency, portability dan usability.
Metode yang digunakan dalam penelitian ini adalah Research and Development (R&D), sedangkan untuk pengembangan aplikasi Finding Moo dilakukan berdasarkan metode pengembangan aplikasi Waterfall.
Hasil dari penelitian diketahui bahwa: (1) aplikasi Finding Moo merupakan native application yang dikembangkan dengan metode Waterfall dengan menggunakan Android Studio sebagai alat penulis kode program dan mengambil data dari Google Maps API dan Foursquare API, (2) pada aspek functional suitability mendapatkan nilai persentase sebesar 100%, sesuai dengan standar kualitas dari AQuA. Pada aspek portability mendapatkan nilai persentase sebesar 100%. Pengujian aspek usability mendapatkan nilai persentase sebesar 80.167 % dengan nilai “A” yang berarti “sangat baik” dan nilai Alpha-Cronbach sebesat 0,70 dengan kategori “dapat diterima”. Pengujian aspek performance efficiency diperoleh rata-rata waktu respon 3,004 detik dalam kecepatan akses internet 4,35 Mbps dan 3,981 detik dalam kecepatan akses internet 1,11 Mbps dengan kategori “cukup puas”.
Kata kunci: museum, mobile application, Android native application, ISO 25010
Abstract
The purposes of this research were to: (1) Design and build Finding Moo applications corresponding to the needs of society in Yogyakarta, (2) Determine the level of quality of developed applications based on the ISO 25010 standard on functional suitability, performance efficiency, portability and usability aspects.
The method used in this research is the Research and Development (R&D), whereas for application development conducted based on the method of Waterfall application development.
Results of this research found that: (1) the Finding Moo application is a native application developed by the Waterfall method using Android Studio as an text editor of the program code and retrieve data from the Google Maps API and Foursquare API, (2) on aspects of functional suitability get a percentage value by 100%, and passed the test according to the quality standards of AQuA. In the aspect of portability earn the percentage value of 100%. The usability aspects earn percentage value of 80.167% with the value of "A" which means "very good" and the Cronbach Alpha value of 0.70 with the category of " acceptable". The performance efficiency aspects gained an average response time of 3.004 seconds in internet access speeds of 4.35 Mbps and 3.981 seconds in internet access speeds of 1.11 Mbps with category "fairly satisfied".
Keywords: museum, mobile application, Android native application, ISO 25010
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PDFDOI: https://doi.org/10.21831/e-jpti.v5i4.4699
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