DEVELOPMENT OF 3D EDUCATIONAL GAME FINDING TREASURE LEARNING MEDA COMPUTER ASSEMBLY FOR GRADE X TKJ STUDENT AT SMK NEGERI 1 NGAWEN
nurkhamid nurkhamid, Jurusan Pendidikan Teknik Elektronika dan Informatika Fakultas Teknik Universitas Negeri Yogyakarta, Indonesia
Abstract
The purpose of this research are to develop and determine the feasibility of 3D educational game Finding Treasure as a learning media Computer Assembly for grade X TKJ student at SMK Negeri 1 Ngawen. The research method used is Research and Development (R & D) with Lee and Owens multimedia development model through 5 phases: Analysis, Design, Development, Implementation, and Evaluation. Technique of collecting data using questionnaire method with research subject of grade X TKJ student at SMK Negeri 1 Ngawen. The results of this research are: (1) Educational game Finding Treasure is a game to introduce hardware computer and simulation computer assembling using Unity Software (2) Expert testing media to assess the quality of game feasibility obtained very feasible results for all aspects with 98% eligibility percentage. The material judgment was obtained with a feasible percentage of 80% eligibility. Implementation phase on learners get feasible result with the percentage of 73,85% eligibility. Based on the test results can be concluded that the game Education Finding Treasure is feasible to be used to support teaching and learning activities of students of class X TKJ in SMK Negeri 1 Ngawen.
Keywords: learning media, educational game, Research and Development
Keywords: learning media, educational game, Research and Development
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PDFDOI: https://doi.org/10.21831/e-jpti.v7i2.14085
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