APPLICATION OF COOPERATIVE LEARNING MODEL TWO STAY TWO STRAY TYPE TO INCREASE THE ACTIVITY AND LEARNING RESULT OF COMPUTER SYSTEMS STUDENT CLASS X TKJ A SMK NEGERI 2 KLATEN

Fatma Indah Rahmawati, Djoko Santoso

Abstract


This study aims to improve the activity and learning outcomes Computer System students class X TKJ A SMK Negeri 2 Klaten by applying cooperative learning model type Two Stay Two Stray. This study is a classroom action research. The subjects of this study were students of class X TKJ A amounting to 35 students. Research is done in two cycles and each cycle consists of two meetings. Data collection techniques using learning activation observation sheets, test learning results, and documentation. The method for data analysis is by using qualitative descriptive analysis. The results showed that the application of cooperative learning model type Two Stay Two Stray can improve the activity and learning outcomes of students of class X TKJ A on the subjects of Computer Systems in SMK Negeri 2 Klaten. Increased student learning activity can be seen in each cycle. The average percentage of students' learning activity in cycle I is 53.64%, then increase in cycle II to 61.38%. Improvement of student learning outcomes seen by the increased percentage mastery of student learning outcomes. Percentage completeness of student learning outcomes in pre-cycle 46%, then increase in cycle I to 55.88%, and 77.14% in cycle II. Keywords: CAR , Two Stay Two Stray, liveliness, learning result, Computer System

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DOI: https://doi.org/10.21831/e-jpti.v6i3.7843

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