PENGEMBANGAN PERMAINAN PUZZLE SEBAGAI MEDIA PEMBELAJARAN ALGORITMA PADA MATA PELAJARAN PEMROGRAMAN DASAR KELAS X DI SMK NEGERI 1 MAGELANG
Abstract
All this time the algorithm has become the foundation in programming, but less desirable by students because considered as not important. The objectives of this research is: (1) develop a puzzle game as algorithm learning media, (2) ensure the quality of the game that has been developed to be feasible to use. This research use Research and Development (R&D) method. The development model used in this research is ADDIE which has 5 development phase: (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The result of this research is: (1) puzzle game used as algorithm learning media, (2) the quality of the game is feasible to use with the result of the functionality and compatibility testing get a feasibility percentage of 100%, testing by media experts get a feasibility percentage of 85%, testing by material experts get a feasibility percentage of 83,93%, testing by users get a feasibility percentage of 82,05% categorized as feasible with Cronbach’s Alpha of 0,92 (excellent).
Keywords: game, puzzle, algorithm
Keywords: game, puzzle, algorithm
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PDFDOI: https://doi.org/10.21831/e-jpti.v7i5.14221
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