PENGEMBANGAN SCORING HASIL LOMBA KIDS ATHLETICS BERBASIS ANDROID DEVELOPMENT OF SCORING OF ANDROID BASED KIDS ATHLETICS COMPETITION

Tri Mardyanto, Ria Lumintuarso

Abstract


Abstrak Penelitian ini bertujuan untuk menghasilkan produk berupa aplikasi scoring hasil lomba kids athletics berbasis android beserta buku panduan. Aplikasi ini difungsikan untuk membantu panitia lomba dalam penilaian scoring akhir perlombaan kids’ athletics.Buku panduan digunakan untuk menggunakan atau tatacara penggunaan aplikasi tersebut. Penelitian ini menggunakan metode Research and Development (R&D), yang menggunakan prosedur penelitian dari Sugiyono. Uji coba produk terdiri dari dua tahapan yaitu uji coba kelompok kecil dan uji coba kelompok besar. Jumlah subjek untuk uji coba kelompok kecil 5 orang, uji coba kelompok besar 10 orang. Uji coba skala kecil melibatkan kelas PKO C kecabangan atletik angkatan 2014 yang pernah menjadi panita lomba kid’s athletics. Uji coba kelompok besar melibatkan pnitia lomba O2SN SD Cabang olhraga kids’ athletics tingkat kota Yogyakarta. Hasil penelitian menunjukkan kualitas produk hasil validasi ahli materi termasuk “Sangat baik” dengan rerata 96,6% dan hasil validasi ahli media termasuk “Baik” dengan rerata 75,5%. Kualitas produk hasil uji coba kelompok kecil termasuk “Baik” dengan rerata skor 75,6% . Selanjutnya dilakukan uji coba kelompok besar dengan kualitas produk kategori “Sangat baik” dengan rerata 87,1%. Berdasarkan hasil penelitian dapat disimpulkan bahwa aplikasi scoring hasil lomba kids’ athletics berbasis android telah layak digunakan dalam kegiatan pertandingan kids’ athletics dan simulasi pertandingan pada saat latihan. Kata Kunci: Pengembangan, scoring hasil lomba kids’ athletics.
 
Abstract This study aims to produce a product in the form of a scoring application based on the kids athletics competition based on Android along with a guidebook. This application is used to help the competition committee in the final scoring assessment of the kids' athletics race. The guide book is used to use or use the application procedure. This study uses the Research and Development (R & D) method, which uses research procedures from Sugiyono. Product testing consists of two stages, namely small group trials and large group trials. The number of subjects for the small group trial was 5 people, a large group trial of 10 people. The small scale trial involved the 2014 athletic PKO C class of athletes who had been a kid's athletics contest. The large group trial involved the O2SN competition committee SD Yogyakarta athletics branch. The results showed that the quality of the product validated by material experts included "Very Good" with an average of 96.6% and the results of media expert validation including "Good" with an average of 75.5%. The product quality from the small group trial includes "Good" with a mean score of 75.6%. Then a large group trial was conducted with product
quality in the category of "Very Good" with an average of 87.1%. Based on the results of the study, it can be concluded that the scoring application for the results of kids 'athletics based on android is feasible to be used in kids' athletics matches and match simulations during training. Keywords: Development, scoring results of kids' athletics competition

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