KREATIVITAS MEMAINKAN BOLA DAN SIMPAI SISWA KELAS VIII SMP DIPONEGORO SEMBEGO MAGUWOHARJO DEPOK SLEMAN 2015/2016

, , Hania

Abstract


Abstrak Penelitian ini bertujuan untuk mengetahui kreativitas memainkan bola dan simpai siswa kelas VIII SMP Diponegoro. Penelitian ini merupakan penelitian deskriptif kuantitatif dengan metode yang digunakan adalah metode survei dengan teknik pengumpulan data menggunakan tes. Pengambilan yang digunakan adalah teknik random sampling, yaitu mengambil sampel sebesar 25% setiap kelasnya, diambil dengan cara undian sampel keseluruhan berjumlah 32 siswa. Hasil penelitian menunjukan bahwa tingkat kreativitas memainkan bola 3 siswa kategori sangat kreatif, 4 siswa kategori kreatif, 16 siswa kategori cukup kreatif, 9 siswa kategori kurang kreatif dan 0 siswa kategori sangat kurang kreatif. Hasil rerata dapat diketahui tingkat kreativitas siswa pada gerakan memainkan bola termasuk dalam kategori cukup kreatif. Tingkat kreativitas siswa memainkan simpai 2 siswa kategori sangat kreatif, 9 siswa kategori kreatif, 10 siswa kategori cukup kreatif, 11 siswa kategori kurang kreatif, dan 0 siswa kategori sangat kurang kreatif. Hasil rerata dapat diketahui tingkat kreativitas siswa pada gerakan memainkan simpai termasuk dalam kategori cukup kreatif. Kata Kunci : Kreativitas, bola dan simpai. Abstract This study aimed to determine creative ball and hoop games created by the 8th grade students of Diponegoro Junior High School. This study belonged to a descriptive- quantitative research and carried out the survey method for data gathering by using test. Random sampling was used as the technique by taking out 25% sample of every class. In total, the writer took out 32 students as sample. The result showed that 3 students were very creative at ball games, 4 students were creative, 16 students were fairly creative, 9 students were less creative, and nil students were indicated not creative. Hence, the mean result showed that the students were fairly creative at ball games. Additionally, the result showed that 2 students were very creative at hoop games, 9 students were creative, 10 students were fairly creative, 11 students were less creative, and nil students were not creative. The mean result, then, indicated that students were fairly creative at hoop games as well. Keywords: Creativity, ball and hoop.

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