PENGEMBANGAN MEDIA PEMBELAJARAN PEMROGRAMAN VISUAL BLOCKBERBASIS MINI KOMPUTER RASPBERRY PIDI SMK SMTI YOGYAKARTA

I Gede Dangin B. K. Surya Nuarsa, Rustam Asnawi

Abstract


Abstrak

Penelitian ini bertujuan untuk:(1) merancang dan membangun media pembelajaran pemrograman visual block; (2) mengetahui unjuk kerja dantingkat kelayakan media pembelajaranuntuk mata pelajaran Pemrograman Dasar pada kelas X Teknik Mekatronika di SMK SMTI Yogyakarta.Metode penelitian yang digunakan adalah Reasearch and Development ADDIE yang dikemukaan oleh Robert Maribe Branch, yaitu Analysis, Design, Development, Implementation dan Evaluation. Tahap development adalah tahap pembuatan dan pengujian media. Pada tahap Implementation  dilakuakan uji terbatas pada kelas Xdan tahap Evaluation menggunakan instrumen angket.Hasil penelitian diketahui bahwa (1) unjuk kerja media pembelajaran pemrograman visual block, diketahui masing masing modul dapat bekerja sesuai fungsi yang direncanakan. (2) Hasil penelitian pada tahap uji kelayakan oleh ahli materidan media  mendapat persentaseskor 79% dengankategori "Layak" dan 80% dengankategori "Layak" . Hasil penelitian uji kelayakn oleh pengguna mendapat rerata skor 56,38 dengankategori "Sangat Layak" digunakan sebagai media pembelajaran.

Kata kunci: ADDIE, media pembelajaran, pemrograman visual block

 

 

 

 

Abstract

This research aims to: (1) design and build visual block programming learning media; (2) to find out the work method and feasibility level of  visual block programming media aplication for Basic Programming subject in X Mechatronics Engineering class at SMK SMTI Yogyakarta. The method of this research is ADDIE Research and Development by robertMaribe Branch, consisting of Analysis, Design, Development, Implementation and Evaluation. Development stage is to create and test thelearning media. On the implementation stage was carry outsmall group test of X class student and evaluation stage that use questionnaire. Results of this research were (1) every module can work properly corresponding to design; (2) Results in feasibilityassessment by material expert get percentage score of 79% with "Feasible" category and by media expert get percentage score of80% with "Feasible" category. Results in feasibility test by student get an average score of 56,38% and classified as very feasible used for learning media.

 

Keywords: ADDIE, learning media, visual block programming


Full Text:

192-203

Refbacks

  • There are currently no refbacks.