PENGEMBANGAN ALAT PERMAINAN EDUKATIF ULAR TANGGA MATEMATIKA POKOK BAHASAN LUAS BANGUN DATAR UNTUK SISWA KELAS V SD NEGERI 1 SINDUADI MLATI SLEMAN

Joko Siswoyo

Abstract



Penelitian ini bertujuan untuk menghasilkan alat permainan edukatif Ular tangga matematika pokok bahasan
luas bangun datar untuk siswa kelas V sekolah dasar yang layak digunakan. Desain penelitian menggunakan model
R&D menurut Borg dan Gall dengan tahapan, yang terdiri dari: (1) penelitian dan pengumpulan data, (2)
perencanaan, (3) pengembangan produk awal, (4) uji coba lapangan awal, (5) revisi hasil uji coba, (6) uji coba
lapangan utama, (7) penyempurnaan produk hasil uji lapangan, (8) uji coba pelaksanaan, dan (9) penyempurnaan
produk akhir. Subjek penelitian adalah 32 siswa kelas V SDN 1 Sinduadi, Mlati Sleman. Subjek uji coba lapangan
awal adalah 4 siswa, subjek uji coba lapangan utama adalah 8 siswa, dan subjek uji coba pelaksanaan adalah 20
siswa. Teknik pengumpulan data menggunakan observasi, wawancara, angket dan dokumentasi dengan teknik
analisis data kombinasi anatara deskriptif kuantitatif dan kualitatif. Hasil penilaian ahli media mendapatkan ratarata
skor 4,4 dengan presentase skor 87,8% termasuk kategori sangat baik. Hasil penilaian ahli materi
mendapatkan rata-rata skor 4,8 dengan presentase skor 96,6% termasuk kategori sangat baik. Pada uji coba
lapangan mendapatkan presentase skor 87,5% termasuk dalam kategori layak. Uji coba lapangan utama
mendapatkan presentase skor 96,2% termasuk dalam kategori layak. Uji coba lapangan operasional mendapatkan
presentase skor 98% termasuk dalam kategori layak.
Kata kunci: Alat Permainan Edukatif, Ular tangga matematika, Kelas V Sekolah Dasar
Abstract
This research aims to produce educational game tool snakes and ladders math of subject wide of two
dimentional figure for fifth grade elementary school students that suitable to use . The steps of the research design
used R&D model according to Borg and Gall, namely: (1) research and data collecting, (2) planning, (3)
developing the draft product, (4) the initial field trial, (5) revising the test result, (6) main field testing, (7)
refinement of the results of field trials of the products, (8) operational field testing, (9) final product revision. The
subjects of this research were 32 students of fifth grade of Sinduadi 1, Mlati Sleman elementary school. The subject
of the initial field trial consisted of 4 students, the subjects of the main field testing consisted of 8 students, and the
subjects of the operational field testing consisted of 20 students. The techniques of data collection used
observation, interview and questionnaire with the techniques of quantitative descriptive data analysis. Result from
media expert get 4,4 as average score with 87,8% percentage and counted in very well category. Result from
material expert get 4,8 as average score with 96,6% percentage and counted in very well category. In initial field
trials get 87,5% percentage and counted in well category. Main field testing get 96,2% percentage and counted in
well category. Operational field testing get 98% percentage and counted in well category.
Keywords: Educational Game Tools, Snakes And Ladders Math of Subject Wide of Two Dimentional Figure ,
Fifth Grade Primary School

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