PENGEMBANGAN MULTIMEDIA PEMBUATAN DESAIN ROK SESUAI KONSEP KOLASE SISWA KELAS XI SMK N 4 YOGYAKARTA

Kunmutiah Zahrotun Nur, Triyanto, M.A

Abstract


Penelitian bertujuan mengembangkan multimedia, mengetahui kelayakan multimedia pembuatan desain rok sesuai konsep kolase. Jenis penelitian pengembangan (R&D) menggunakan model pengembangan Borg and Gall disederhanakan Tim Puslitjaknov, meliputi: analisis produk yang akan dikembangkan, mengembangkan produk awal, validasi dan revisi, uji coba skala kecil dan revisi, uji coba skala besar dan produk akhir. Validitas menggunakan validitas isi, reliabilitas menggunakan Alpha Cronbach menghasilkan 0,8 dalam kategori sangat reliabel. Teknik analisis data deskriptif kuantitatif. Hasil penelitian: 1) Pengembangan multimedia meliputi: a) analisis kebutuhan: kurikulum 2013, materi pembuatan desain rok, merumuskan tujuan, b) mengembangkan produk awal: praproduksi (flowchard, storyboard), produksi (membuat multimedia dengan software adobe flash), pascaproduksi (editing, mixing), c) validasi ahli dan revisi: ahli materi menyatakan “Sangat Layak”, ahli media menyatakan “Layak”, d) uji coba kelompok kecil menyatakan “Layak”, e) uji coba kelompok besar diujikan kepada 25 siswa menyatakan “Layak”; 2) Kelayakan multimedia oleh ahli materi “Sangat Layak” mean 54, ahli media “Layak” mean 66. Hasil uji coba skala kecil “Layak” mean 89, uji coba skala besar “Layak” mean 91. Multimedia pembuatan desain rok sesuai konsep kolase “Layak” digunakan sebagai media pembelajaran di SMK N 4 Yogyakarta.
Kata Kunci: Pengembangan, multimedia, pembuatan desain rok

 

This research aimed to develop multimedia, to know feasibility of the multimedia making the design of the skirt according to the concept of collage. This was a research and development using development model Borg and Gall adapted by The Puslitjaknov, include: analysis of products that will be developed, develops early products, validation and revision, small groups experiment, large groups experiment and the finished product. The validity used is content validity, reliability testing using Cronbach Alpha with 0.8 results in a very reliable category. The data analysis technique used quantitative descriptive. The results of this study are: 1) multimedia development includes: a) analysis of the needs of the curriculum 2013, the main material is making the design of the skirt, formulate the purpose, b) develops beginning products: pre-production (flowchard, story board), production (make multimedia), and post-production (editing, mixing), c) validation experts and revision, the material expert stated very worth and the media expert stated worth, d) small groups experiment stated worth, e) large groups experiment and the finished product, is tested in 25 students stated worth. 2) Multimedia feasibility of the expert matter stated very worth with average 54, media expert stated worth with average 66. The result of trials scale of the small stated worth with an average 89, trials large scale stated worth with an average 91. Multimedia of making the design of the skirt according to the concept of collage worth used as a medium of learning at SMK N 4 Yogyakarta.
Keywords: Development , multimedia, making the design of the skirt

 


Full Text:

PDF

References


Arsyad, A. (2014). Media Pembelajaran (Rev.ed.). Jakarta: PT Raja Grafindo Persada.

Depdikbud. (2003). Undang-undang RI Nomor 20, Tahun 2003, tentang Sistem Pendidikan Nasional.

Munir, M. (2014). Pengembangan Media Pembelejaran Interaktif Kompetensi Dasar Register Berbasis Inkuiri Terbimbing. Jurnal Pendidikan Teknologi dan Kejuruan, 22, 184

Puslitjaknov Departemen Pendidikan Nasional. (2008). Metode Penelitian Pengembangan. Tersedia: http://www.infokursus.net/download/060409135 4Metode_Penel_ Pengemb_Pembelajaran.pdf. Pada 4 Pebruari 2019. Jam 12.36 WIB.

Sanaky, Hujair AH. (2009). Media Pembelajaran. Yogyakarta: Safiria Insania Press.

Jurnal Pendidikan Teknik Busana Tahun 2019

Sukoco, dkk (2014). Pengembangan Media Pembelajaranan Interaktif Berbasis Komputer untuk Peserta Didik Mata Pelajaran Teknik Kendaraan Ringan. Jurnal Pendidikan Teknologi dan Kejuruan, 22, 216-217.

Sumanto. (2006). Pengembangan Kreatifitas Seni Rupa Anak Sekolah Dasar. Jakarta: Depdiknas.

Suyitno, (2016). Pengembangan Multimedia Interaktif Pengukuran Teknik Untuk Meningkatkan Hasil Belajar Siswa SMK. Jurnal Pendidikan Teknologi dan Kejuruan, 23, 102-103

Wati, Ega R. (2016). Ragam Media Pembelajaran. Yogyakarta: Kata Pena.

West, S. (1996). The Bullfinch Guide to Art. Inggris: Bloomsbury Publishing.




DOI: https://doi.org/10.21831/teknik%20busana.v8i3.17066

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 E-JOURNAL PENDIDIKAN TEKNIK BUSANA - S1