PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF ELEKTRONIKA DIGITAL BERBASIS ANDROID DI SMK
Abstract
Abstrak
Penelitian ini bertujuan untuk: (1) menghasilkan media pembelajaran interaktif konversi bilangan dan gerbang logika berbasis android pada mata pelajaran elektronika digital, (2) menguji tingkat kelayakan media pembelajaran interaktif konversi bilangan dan gerbang logika berbasis android pada mata pelajaran elektronika digital menurut ahli materi, ahli media, dan pengguna. Penelitian ini merupakan jenis Penelitian dan Pengembangan dengan konsep ADDIE (Analyze, Design, Develop, Implement, Evaluate). Pengumpulan data menggunakan metode angket. Kelayakan instrumen angket divalidasi oleh dua expert judgement. Kelayakan media pembelajaran diuji oleh tiga ahli materi dan dua ahli media. Analisis data dilakukan dengan menggunakan teknik deskriptif dan kuantitatif. Dari hasil penelitian diketahui: (1) terciptanya media pembelajaran interaktif konversi bilangan dan gerbang logika berbasis android pada mata pelajaran elektronika digital, (2) hasil penilaian ahli materi memperoleh rerata skor total 72,00 dengan kategori layak, hasil penilaian ahli media memperoleh rerata skor total 89,00 dengan kategori layak, hasil penilaian menurut pengguna memperoleh rerata skor 101,92 dengan kategori layak digunakan pada pembelajaran.
Kata kunci: Media pembelajaran interaktif, elektronika digital, android
Abstract
This research is aimed to: (1) produce android based interactive learning media of conversion numbers and logic gates of on the subjects of digital electronics, (2) assessed the level feasibility of android based interactive learning media conversion numbers and logic gates on the subjects of digital electronics by material experts, media experts, and users. This research is a research and development with the concept of ADDIE (Analyze, Design, Develop, Implement, Evaluate). The data collection used questionnaires. Feasibility questionnaires validated by two expert judgment. Feasibility of learning media tested by three material experts and two media experts. Data analysis was conducted by used descriptive and quantitative technique. The results of this research is: (1) the creation of android based interactive learning media conversion numbers and logic gates on the subjects of digital electronics, (2) the assessment result of the material expert obtained total mean score of 72.00 with a feasible category, media expert assessment results obtained mean score total 89.00 with feasible category, the assessment results according to the user obtain a mean score of 101.92 with a feasible categories used in the study.
Keywords: Learning media interactive, digital electronics, android
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