PENGEMBANGAN MEDIA PEMBELAJARAN PROTOTYPE SCISSORS LIFT BERBASIS ARDUINO TERKENDALI ANDROID
Abstract
Abstrak
Penelitian ini memiliki tujuan untuk: (1) Mengetahui implementasi pengembangan media pembelajaran; (2) Mengetahui hasil uji fungsional media pembelajaran; (3) Mengetahui kelayakan media pembelajaran berdasarkan ahli media dan ahli materi; dan (4) Mengetahui kelayakan media pembelajaran menurut pengguna. Penelitian ini merupakan penelitian dan pengembangan dengan konsep ADDIE (Analyze, Design, Develop, Implement, Evaluate). Uji kelayakan media menggunakan angket dengan skala likert 4 pilihan. Hasil penelitian menunjukkan: (1) Pengembangan Media Pembelajaran Prototype Scissors Lift berbasis Arduino terkendali Android melalui proses pengembangan dan penelitian ADDIE yang menghasilkan produk media pembelajaran yang sesuai dengan kebutuhan peserta didik, meningkatkan motivasi, dan kualitas pembelajaran peserta didik (2) Media Pembelajaran Prototype Scissors Lift berbasis Arduino terkendali Android telah diuji memiliki perangkat keras dan perangkat lunak yang berfungsi dengan baik; (3) Hasil validasi ahli materi mendapatkan persentase skor 93% dengan kategori “SANGAT LAYAK”, hasil validasi ahli media mendapatkan persentase skor 90% dengan kategori “SANGAT LAYAK”; (4) Hasil uji pengguna mendapatkan pesentase skor 84% dengan kategori “SANGAT LAYAK” sehingga Media Pembelajaran Prototype Scissors Lift sangat layak digunakan sebagai media pembelajaran pada ekstrakurikuler Robotika di SMA Negeri 1 Yogyakarta.
Kata kunci: : Research and Development, ADDIE, Ekstrakurikuler Robotika, Arduino, Android
Abstract
This research aims to: (1) Find out the implementation of instructional media development; (2) Find out the result of functional test of the instructional media; (3) Find out the feasibility of instructional media based on media expert and material expert; and (4) Find out the feasibility of instructional media according to the user. This research is a research and development with ADDIE (Analyze, Design, Develop, Implement, Evaluate). Media feasibility test using questionnaire with 4 options of Likert scale. The results of the research show: (1) Development of Learning Media Prototype Scissors Lift Arduino based and controlled by Android through ADDIE development and research process that produces learning media products that meet the needs of learners, improve motivation, and learning quality of learners (2) Instructional Media Prototype Scissors Lift Arduino based and controlled by Android have been tested with well-functioning hardware and software; (3) The validation results of material experts get the percentage score of 93% with the category "VERY FEASIBLE", the validation results of media experts get a percentage score of 90% with the category "VERY FEASIBLE"; (4) User test result gets 84% score percentage with "VERY FEASIBLE" category so that Learning Media Prototype Scissors Lift is very suitable to be used as a learning media on Robotics extracurricular in National Senior High School 1 Yogyakarta.
Keywords: Research and Development, ADDIE, Robotics extracurricular, Arduino, Android
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