PENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY UNTUK PENGENALAN KOMPONEN ELEKTROPNEUMATIK DI SEKOLAH MENENGAH KEJURUAN
Abstract
Abstrak
Penelitian ini bertujuan untuk: (1) menguji unjuk kerja produk media pembelajaran, (2) mengetahui kelayakan produk media pembelajaran, dan (3) mengetahui dampak produk media pembelajaran ditinjau dari hasil belajar pengenalan komponen elektropneumatik. Penelitian ini merupakan jenis penelitian dan pengembangan dengan model pengembangan ADDIE menurut Lee dan Owens dikombinasikan dengan model waterfall menurut Pressman. Hasil penelitian diketahui bahwa: (1) telah dikembangkan media pembelajaran augmented reality untuk pengenalan komponen elektropneumatik yang termasuk kategori “Sangat Baik”, (2) Penilaian ahli materi memperoleh rerata 79,73% dengan kategori sangat layak, penilaian ahli media memperoleh rerata 84,36% dengan kategori sangat layak, dan penilaian respon siswa memperoleh rerata 70,36% dengan kategori baik, dan (3) dampak produk diketahui dari adanya perbedaan yang signifikan berdasarkan uji-t dengan nilai signifikansi sebesar 0,00004 di SMK YAPPI Wonosari, serta uji Wilcoxon dengan nilai signifikansi sebesar 0,001 di SMKN 3 Wonosari.
Kata kunci: : Media pembelajaran, augmented reality, elektropneumatik
Abstract
This study was aimed to: (1) test the product by its perfomance, (2) find out the feasibility of the product, and (3) find out the impact of the product based on learning outcome on competence of electropneumatic components introduction. This study was the type of Research & Development (R&D) using model combination of ADDIE by Lee & Owens and waterfall by Pressman. Result of this study, can be known that are: (1) augmented reality learning media for introduction of electropneumatic categorized as very good performance, (2) assessment by content experts gets percentage score of 79,73% and thus categorized as very good, assessment by media experts gets percentage score of 84,36% which categorized a very good, and assessment by students gets average score of 70,36% and categorized as good, and (3) the impact of the product can be known from the existence of significant difference based on t-test with the score of 0,00004 in SMK YAPPI Wonosari, and Wilcoxon test with the score of 0,001 in SMKN 3 Wonosari.
Keywords: Learning media, augmented reality, electropneumatics
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