GAME EDUKASI STICKMAN PROGRAMMING WORLD BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN DASAR PEMROGRAMAN DI SMK BIDANG KEAHLIAN AUDIO VIDEO

Fa’iz Naufal Nurqoys, Muhamad Ali, , Indonesia

Abstract


Abstrak

Penelitian ini bertujuan untuk mengetahui: (1) pengembangan game edukasi Stickman Programming World berbasis android yang sesuai sebagai media pembelajaran dasar pemrograman, dan (2) tingkat kelayakan game edukasi Stickman Programming World ditinjau oleh ahli media, ahli materi, dan pengguna. Penelitian menggunakan metode penelitian dan pengembangan (Research and Development) berdasarkan langkah-langkah Robert Maribe Branch, yaitu: (1) analisis, (2) desain, (3) pengembangan, (4) implementasi, dan (5) evaluasi. Subyek penelitian yaitu game edukasi Stickman Programming World berbasis android sebagai media pembelajaran dasar pemrograman untuk siswa SMK. Data dikumpulkan menggunakan instrumen angket. Pengujian validitas instrumen menggunakan uji validitas konstruk sedangkan reliabilitas instrumen menggunakan rumus alpha. Analisis data menggunakan analisis deskriptif. Hasil penelitian ini adalah: (1) Pengembangan game edukasi dengan model ADDIE menghasilkan game edukasi yang terdiri dari halaman utama, game utama, game ekstra, menu perdalam ilmu, dan pengaturan. (2) Tingkat kelayakan game edukasi Stickman Programming World menurut ahli media termasuk kategori “Sangat Layak” dengan skor rerata total 82.5 dan persentase 93.75%, menurut ahli materi termasuk kategori “Layak” dengan skor rerata total 48.5 dan persentase 71.3%, dan menurut pengguna termasuk kategori “Sangat Layak” dengan skor rerata total 80 dan persentase 80%.

Kata kunci: : game edukasi, media evaluasi pembelajaran, dasar pemrograman

 

 

 

 

Abstract

This study aims to find out: (1) Stickman Programming World educational game based on anrdoid that suitable as a basic programming learning media, and (2) feasibility level of Stickman Programming World educational game reviewed by media experts, material experts, and users. The research uses research and development methods based on Robert Maribe Branch's steps: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The research subjects are Stickman Programming World educational game based on android as a basic programming learning media for vocational students. Data were collected using questionnaire instruments. Testing instrument validated using construct validity test while instrument reliability using alpha formula. Data analysis using descriptive analysis. The results of this study are: (1) Development of educational game with ADDIE model produces educational game consisting of main page, main game, extra game, study menu, and setting. (2) Feasibility level of Stickman Programming World educational game according to media expert including "Very Feasible" category with a total average score of 82.5 and 93.75% percentage, according to the material expert including " Feasible " category with a total average score of 48.5 and a percentage of 71.3%, users include the "Very Feasible " category with a total average score of 80 and a percentage of 80%.

 

Keywords: educational game, evaluation learning media, basic programming


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