PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID UNTUK PROBLEM BASED LEARNING MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA DI SMK
Abstract
Abstrak
Penelitian ini bertujuan untuk mengembangkan dan mengetahui kelayakan dari media pembelajaran berbasis android pada kompetensi dasar mendeskripsikan piranti-piranti elektronika daya dalam rangkaian elektronik dan mendeskripsikan rangkaian digital dasar. Metode Penelitian dan Pengembangan (Research and Development) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek penelitian ini adalah dua ahli materi dan satu ahli media serta 32 siswa kelas X Teknik Instalasi Tenaga Listrik. Metode pengumpulan data dilakukan dengan observasi dan angket. Hasil penelitian diketahui bahwa: (1) pengembangan media pembelajaran berbasis android dapat dikembangkan dengan perangkat lunak microsoft power point 2013 berbantuan tools Ispring Suite 8 dan aplikasi website 2 apk. (2) hasil penilaian oleh ahli materi diperoleh persentase 86,1% dengan kategori “SANGAT LAYAK” digunakan, hasil penilaian dari ahli media diperoleh persentase 72,2% dengan kategori “LAYAK” digunakan, dan hasil penilaian dari pengguna diperoleh persentase 79,0% dengan kategori “SANGAT SETUJU” digunakan.
Kata kunci: Media Pembelajaran, Reasearch and Development, ADDIE, Android, Problem based learning
Abstract
The research aims to find out the development and suitability of an android-based learning media in the basic competence of describing components of power electronics in electronic circuits and describing the basic digital circuit. The research is a Research and Development type using ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The subjects are two material experts, one media expert, and 32 students of X class of Electricity Power Installation Engineering department. The data was analyzed using descriptive technique. The research shows that: (1) the android-based learning media can be developed using Microsoft power point 2013 software combined with Ispring Suite 8 and website 2 apk application. (2) the judgment result from the material experts get percentage score of 86.1% with the category of “VERY FEASIBLE” to use, the judgment result from the media expert get percentage score of 72.2% with the category of “FEASIBLE” to use, and the judgment result from the users get percentage score of 79.0% with category of “STRONGLY AGREE” with use.
Keywords: Learning Media, Research and Development, ADDIE, Android, Problem based learning
Full Text:
PDFRefbacks
- There are currently no refbacks.