IMPROVING ACCOUNTING LEARNING OUTCOMES THROUGH IMPLEMENTATION OF TEAMS GAMES TOURNAMENT ASSISTED WITH ANDROID-BASED SMART ACCOUNTING

Nandita Apriliasari, Prodi Pendidikan Akuntansi, Universitas Negeri Yogyakarta
Ani Widayati, Staff Pengajar Jurusan P. Akuntansi, Universitas Negeri Yogyakarta

Abstract


Abstract: Improving Accounting Learning Outcomes through Implementation of Teams Games Tournament assisted with Android-based Smart Accounting. This study aims to improve Accounting Learning Outcomes of class X AK 3 SMK Negeri 1 Bantul Academic Year of 2019/2020 through the implementation of Teams Games Tournament assisted with Android-based Smart Accounting. This is a classroom action research with two cycles. The data analysis technique used is a quantitative descriptive analysis. The results showed that the implementation of Teams Games Tournament assisted with Android-based Smart Accounting could improve the Accounting Learning Outcomes of Class X AK 3 SMK Negeri 1 Bantul Academic Year of 2019/2020. This is evidenced by the increase in the learning achievement of students from pre-test to post-test in each cycle. In the first cycle, the learning achievement of students has increased by 56.3, while in the second cycle there was an increase of 16.5. Besides this research has been said to be successful because in the second cycle, amounting to 97.1% of the number of students in the class had reached the minimum criteria of mastery learning.

 

Keywords: Classroom Action Research, Teams Games Tournament, Smart Accounting, Accounting Learning Outcomes


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