DEVELOPING A COMMUNICATIVE GAME-BASED BOOK FOR TEACHERS FOR TEACHING SPEAKING TO THE ELEVENTH GRADE STUDENTS OF SMA NEGERI 11 YOGYAKARTA

Hestri Wuriyani,

Abstract


The objectives of this research were to develop a communicative game-based book for teachers for teaching speaking to the eleventh grade students. The research, which is Research and Development (R&D), followed the materials development process proposed by Jolly and Bolitho (1998) that was adapted into 1) identifying the needs, 2) designing the course grid, 3) developing the materials, 4) evaluating the materials, and 5) revising the materials. In collecting the data in the needs analysis and evaluating the materials, questionnaires were used. The interview guideline was also used in conducting needs analysis by interviewing the English teacher. The data obtained from the needs analysis were analyzed quantitatively using frequency and percentage, while the data from the materials evaluation were analyzed using descriptive statistics. In addition, the result of the interview was analyzed qualitatively. To meet the needs, the researcher developed a three unit communicative game-based book for teachers containing games that were put into two stages namely pre-communicative games focusing on linguistic practices and communicative games focusing on communication practices. Each unit is also completed with a sample lesson that employs PPP sequence. From the expert judgment result, the final score of the book appropriateness aspects was 3.28, which is in the range of “Very Good”. It means that the book is considered appropriate to be used for teaching speaking to the eleventh grade students of SMA Negeri 11 Yogyakarta.

 

Keywords: speaking, materials, game-based book


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