USING THEME-BASED SCRABBLE GAMES TO ENRICH VOCABULARY MASTERY OF VIII G STUDENTS OF SMP N 1 SEWON IN THE ACADEMIC YEAR OF 2017/2018
Abstract
This study was aimed at improving the vocabulary mastery of the VIII G students of SMP N 1 Sewon through the use of theme-based Scrabble games. This research was a classroom-based action research which was conducted in two cycles. The subjects were 26 students of VIII G class. The data collection techniques were observations, interviews, pre-test and post-test. The data comprised vignettes, interview transcripts, and scores of pre-test and post-test which were analyzed qualitatively and quantitatively. The result of the research showed that the use of Scrabble games improved the students’ vocabulary mastery. It was reflected in the students’ average scores which increased from 74.50 (in the pre-test) to 86.00 (in the post test). The results of the observation also indicated that the students enthusiastically participated in the class activities because the Scrabble games could attract their attention and generate their motivation.
Keywords: Scrabble games, vocabulary mastery, classroom-based action research
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