DEVELOPMENT OF RESISTOR LEARNING MEDIA APPLICATIONS USING ANDROID BASED AUGMENTED REALITY FOR AUDIO VIDEO ENGINEERING 10TH GRADE STUDENTS IN SMK N 3 YOGYAKARTA
Muhammad Munir, Jurusan Pendidikan Teknik Elektronika dan Informatika Universitas Negeri Yogyakarta, Indonesia
Abstract
This research was done for the purpose to develop a media, to find out the performance and to determine the feasibility level of resistor learning media used Android based augmented reality for Audio Video Engineering 10th Grade Students in SMK N 3 Yogyakarta. This research is classified into Research and Development ADDIE (Analysis Design Development Implementation Evaluation) model. Software quality testing used ISO 25010. Data collection method used questionnaires. Functional suitability testing has a very good feasibility level, performance efficiency testing in CPU usage got a very good feasibility level. The material validation and the media validation got the very appropriate results, while the product implementation by the students also got the very appropriate result.
Keyword : learning media, Basic Electrical Engineering, Resistor, Augmented Reality
Keyword : learning media, Basic Electrical Engineering, Resistor, Augmented Reality
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PDFDOI: https://doi.org/10.21831/e-jpte.v6i5.7679
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