PENGARUH MODEL PEMBELAJARAN JIGSAW TERHADAP HASIL BELAJAR DASAR DESAIN DI SMK N 3 KLATEN

Riskiyah Riskiyah, , Indonesia
Triyanto, M.A Triyanto, , Indonesia

Abstract


Abstrak
Tujuan penelitian ini dirancang untuk mengetahui: (1) hasil belajar Dasar Desain sebelum diterapkan
model pembelajaran Jigsaw, (2) hasil belajar Dasar Desain setelah diterapkan model pembelajaran Jigsaw, (3)
adanya pengaruh penggunaan model pembelajaran Jigsaw pada dasar desain terhadap hasil belajar. Penelitian
eksperimen ini menggunakan pendekatan Quasi Eksperiment. Desain penelitian menggunakan pretest posttest
control group design. Analisis data menggunakan analisis deskriptif, dan uji t. Hasil penelitian menunjukkan
bahwa: (1) hasil belajar pre-test kelas eksperimen nilai rata-rata 74,5, nilai tertinggi 85, nilai terendah 64, nilai pretest

kelas kontrol nilai rata-rata 73,01, nilai tertinggi 82, nilai terendah 62, (2) hasil belajar post-test kelas
eksperimen rata-rata 86,42, nilai tertinggi 98, nilai terendah 75, nilai post-test kelas kontrol rata-rata 78,29, nilai
tertinggi 90, nilai terendah 70, (3) ada pengaruh penggunaan model pembelajaran Jigsaw pada Mata Pelajaran
Dasar Desain terhadap Hasil Belajar. Hasil uji t test yaitu 6,554 ≥ 1,991 atau t
hitung
> t
tabel
. Hal ini menunjukkan
bahwa model pembelajaran tipe Jigsaw terdapat pengaruh signifikan terhadap hasil belajar siswa.

Kata kunci : Jigsaw, Dasar Desain, Hasil Belajar

 

Abstract
This study aimed to investigate: (1) the learning achievement of the Design Principles subject before the
application of the model of the Jigsaw, (2) the learning achievement of the Design Principles subject after the
application of the model of the Jigsaw, and (3) the effect of the use of the model of the Jigsaw type in the Design
Principles subject on the learning achievement. This was a quasi-experimental study. It used the pretest posttest
control group design. The data analysis were the descriptive technique, and the t-test. The results of the study
showed that: (1) the pretest score in the experimental class was indicated by a mean score of 74.5, a maximum
score of 85, a minimum score of 64, the pretest score in the control class was indicated by mean score of 73.01, a
maximum score of 82, a minimum score of 62; (2) the posttest score in the experimental class was indicated by a
mean score of 86.42, a maximum score of 98, a minimum score of 75, the posttest score in the control class was
indicated by a mean score of 78.29, a maximum score of 90, a minimum score of 70; (3) there was an effect of the
use of model of the Jigsaw type in the Design Principles subject on the learning achievement. The results of the ttest

were 6.554 > 1.991or t
observed
> t
table
.. This indicated that model of the Jigsaw type had a significant effect on
the students learning achievement.

Keywords: Jigsaw, Design Principles, Learning Achievement

 


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DOI: https://doi.org/10.21831/teknik%20busana.v6i1.10229

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