Jurnal UNY - Detail artikel

Pend. Kimia - S1

1 (Juli-Agustus 2012) Vol. 1 No. 1

PENGEMBANGAN MOBILE GAME “BRAINCHEMIST” SEBAGAI MEDIA PEMBELAJARAN KIMIA SMA/MA PADA MATERI KELARUTAN, HASIL KALI KELARUTAN, DAN KOLOID

Penulis 1 : ESA KURNIA SARI (08303241027)
Penulis 2 : Jaslin Ikhsan
Penulis 3 : Rr. Lis Permana Sari
Abstrak

Penelitian ini bertujuan untuk mengembangkan mobile game “Brainchemist” sebagai media pembelajaran SMA/MA pada materi kelarutan, hasil kali kelarutan, dan koloid; mengetahui kualitas mobile game “Brainchemist” berdasarkan penilaian guru kimia SMA/MA;  dan mengetahui penilaian dan pendapat siswa terhadap mobile game “Brainchemist” sebagai media pembelajaran SMA/MA pada materi kelarutan, hasil kali kelarutan, dan koloid. Mobile game “Brainchemist” ini dikembangkan dengan model pengembangan ADDIE (Analysis-Design-Development-Implementation-Evaluation) tetapi dibatasi sampai tahap keempat yaitu implementasi. Produk mobile game “Brainchemist”  ditinjau oleh ahli materi, ahli IT, dan peer reviewer. Kualitas mobile game “Brainchemist” ditentukan dengan analisis data yang diperoleh dari guru kimia SMA dan siswa kelas XI SMA. Hasil penelitian berupa mobile game “Brainchemist” sebagai media pembelajaran kimia SMA/MA pada materi kelarutan, hasil kali kelarutan, dan koloid. Berdasarkan penilaian guru, mobile game “Brainchemist” memiliki kualitas Sangat Baik (SB) sedangkan berdasarkan penilaian siswa memiliki kualitas Baik (B). Siswa menganggap mobile game “Brainchemist” menyenangkan dan menambah ketertarikan dalam mempelajari kimia.

Kata Kunci
Mobile Game, Android, Brainchemist, ADDIE, Media Pembelajaran

Abstract

The aims of this research were to develop mobile game“Brainchemist”; to determine the quality of  mobile game “Brainchemist” based on the evaluation by teachers; and  to determined the quality and opinion of mobile game “Braincheimist” as chemistry learning media in senior high school on solubility, constant solubility product, and colloid based on the evaluation by students. The mobile game “Brainchemist” was developed by using ADDIE method (Analysis-Design-Development-Implementation-Evaluation). However, this research apply only four steps without evaluation steps. This mobile game was observated by expert of chemistry, expert of technology and information, and peer reviewer. The quality of mobile game “Brainchemist” was determined by analizing data, collected from teachers and from students at senior high school. The result of this development reasearch were mobile game“Brainchemist” as chemistry learning media in senior high school on solubility, constant solubility product, and colloid. Based on data analysis collected from teachers, this mobile game has very good quality. Based on the evaluation by students, it has good quality by students.the students said that mobile game“Brainchemist”is interesting, joyful, and make chemistry learning more ettractive. This mobile game can be applied as chemistry learning media on solubility, constant solubility product, and colloid.

Keyword
mobile game, Android,Brainchemist, ADDIE, Learning Media
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